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Thread: Random Crashes

  1. #1

    Join Date
    Mar 2014
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    28
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    Angry Random Crashes

    Initializing XenoBot...

    {

    Initializing file paths... Done!

    Loading addresses... Done!

    Initializing items... DatPtr: 100 - 0x00b1b270... Item Bounds: 100 - 27260... Name: it.0028.17.05.31.1291.xml... Section: nameless... Section: ropes... Section: shovels... Section: blocking... Section: fields... Section: furniture... Section: trainingstatues... Section: corpses... Section: food... Section: attributes... Done!

    Initializing spells... Name: sp.0028.17.05.31.1291.xml... Opened... Done!

    Initializing script library... Done!

    Initializing mock objects... Loginservers, Schedulers, Self, Map, Minimap, Creatures, Debug Handler, Containers, Graphics Engine ... Done!

    Initializing network streams... Done!

    Initializing xray hooks... Done!

    Initializing user interface... Done!

    Initializing main loop... Done!

    Initializing graphics hooks... Done!

    Initializing network hooks... Done!

    Initializing menu hooks... Done!

    Resetting global variables... Done... XenoBot Base: 0x69930000

    }

    Character Logged In: ******

    Tibia Debug detected...

    {

    Error file found!

    Stack trace begin...

    {

    6FBFBF90 ((module-name not available))
    74902B5B (USER32): AddClipboardFormatListener + 0x0126b
    748F50F3 (USER32): DispatchMessageW + 0x08b3
    748EA0C8 (USER32): CallWindowProcA + 0x098
    69A39CF5 (xb.0028.17.05.31.1291): tibiaClient::showSpyFloor + 0x06b5
    699A4AD0 (xb.0028.17.05.31.1291): FeedbackDirectedBlacklist<std::basic_string<char,s td::char_traits<char>,std::allocator<char> >,std::basic_string<char,std::char_traits<char>,st d::allocator<char> > >::handleRequest + 0x02fcd0
    699A5395 (xb.0028.17.05.31.1291): FeedbackDirectedBlacklist<std::basic_string<char,s td::char_traits<char>,std::allocator<char> >,std::basic_string<char,std::char_traits<char>,st d::allocator<char> > >::handleRequest + 0x030595
    699A5186 (xb.0028.17.05.31.1291): FeedbackDirectedBlacklist<std::basic_string<char,s td::char_traits<char>,std::allocator<char> >,std::basic_string<char,std::char_traits<char>,st d::allocator<char> > >::handleRequest + 0x030386
    6997EBAC (xb.0028.17.05.31.1291): FeedbackDirectedBlacklist<std::basic_string<char,s td::char_traits<char>,std::allocator<char> >,std::basic_string<char,std::char_traits<char>,st d::allocator<char> > >::handleRequest + 0x09dac
    69971E09 (xb.0028.17.05.31.1291): FeedbackDirectedBlacklist<std::basic_string<char,s td::char_traits<char>,std::allocator<char> >,std::basic_string<char,std::char_traits<char>,st d::allocator<char> > >::handleResponse + 0x024c9
    6996C437 (xb.0028.17.05.31.1291): InternalGUI::~InternalGUI + 0x03327
    69A629CA (xb.0028.17.05.31.1291): messageLoop:oMainLoop + 0x064a
    69A62B75 (xb.0028.17.05.31.1291): messageLoop::MyPeekMessageA + 0x055
    00672B3B (Tibia)
    005D430D (Tibia)
    007E89DA (Tibia)
    00798B4F (Tibia)
    75438744 (KERNEL32): BaseThreadInitThunk + 0x024
    77D8587D (ntdll): RtlGetAppContainerNamedObjectPath + 0x0fd
    77D8584D (ntdll): RtlGetAppContainerNamedObjectPath + 0x0cd
    }

    Submitting report...



    Game just crashes randomly. It's Windows 10.

  2. #2

    Join Date
    Nov 2015
    Posts
    4
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    mine will bring character lit up
    but wont log in whn i sleect char. on solera, non battle eye

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