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Yamo
12-05-2015, 02:30 PM
Hello ,

I was using this minimize script but after the xenobot update it no longer works,

Please need help


minimizeAll = false --set to false if you only want to minimize specific containers
minimize = {"Backpack"} --specify the container names of the containers you want to minimize (only used if minimizeAll is set to false)
hideEquipment = true --set to false if you don't want to hide equipment
waitTime = {200,400}


--don't change this line! \/--
if(minimizeAll) then minimize = Container.GetIndexes() end --don't change this line!--
--don't change this line! /\--

while(true) do
if(hideEquipment) then Client.HideEquipment() end
wait(waitTime[1],waitTime[2])

for i=1, #minimize do
if(minimizeAll) then cont = Container.GetFromIndex(minimize[i])
else cont = Container.GetByName(minimize[i])
end
cont:Minimize()
wait(waitTime[1],waitTime[2])
end
end

Yamo
12-06-2015, 01:38 AM
HELP PLS

Yamo
12-06-2015, 06:01 PM
Someone help me ? :(

Yamo
12-07-2015, 09:57 AM
Need help please :)
Kociii , can u help me with that?

Beraxx
03-08-2016, 09:09 AM
Hello ,

I was using this minimize script but after the xenobot update it no longer works,

Please need help


minimizeAll = false --set to false if you only want to minimize specific containers
minimize = {"Backpack"} --specify the container names of the containers you want to minimize (only used if minimizeAll is set to false)
hideEquipment = true --set to false if you don't want to hide equipment
waitTime = {200,400}


--don't change this line! \/--
if(minimizeAll) then minimize = Container.GetIndexes() end --don't change this line!--
--don't change this line! /\--

while(true) do
if(hideEquipment) then Client.HideEquipment() end
wait(waitTime[1],waitTime[2])

for i=1, #minimize do
if(minimizeAll) then cont = Container.GetFromIndex(minimize[i])
else cont = Container.GetByName(minimize[i])
end
cont:Minimize()
wait(waitTime[1],waitTime[2])
end
end

Hey this is easy. change in first line "minimizeAll" to "true" ;)

Samoxx
03-02-2018, 05:42 PM
local Main_BP = "Backpack of Holding" --~ Main Backpack
local A2_BP = "Orange Backpack" --~ Loot
local A3_BP = "Deepling Backpack" --~ Stackable
local A4_BP = "Jewelled Backpack" --~ Rings
local A5_BP = "Beach Backpack" --~ Potions
local A6_BP = "Brocade Backpack" --~ Amulets
--local A7_BP = "Name Backpack" --~ Runes
--local A8_BP = "Name Backpack" --~ Ammunition
local Num_BPs = 6 --~ Number of Backpacks

-----------------------------------------------~ Backpacks Configuration ~----------------------------------------------
Module.New('OpenContainers', function(BpMod)
if #Container.GetAll() < Num_BPs then
Walker.Delay (1700 * Num_BPs)
print ("Opening Your Backpacks, Please wait..")
wait (1500)
Self.CloseContainers()
Self.OpenMainBackpack(true):OpenChildren({A2_BP, true},{A3_BP, true},{A4_BP, true},{A5_BP, true},{A6_BP, true})
wait (200, 500)
end BpMod:Delay (1000)
end)