View Full Version : Modding the "official xenobot scripts"

Urban Banan
11-21-2015, 10:41 AM
Hey! I was wondering, how do I save the settings of "loot" on the official Xenobot scripts? For example:

I am using the Edron Vampire Crypt script for Knights, but I want to delete some of the loot that is set up beforehand, but when I save my modification, it still opens the original one when I reopen the script.. How do I solve this?

Sorry for a bad explanation haha.. ;)

11-21-2015, 11:08 AM
Edit the config file. The script will load a new lootlist based on your config file every time you run the script.

Urban Banan
11-21-2015, 11:45 AM
But there aint a lootlist that matches the one in game...
This is all there is in the config file, and those items are non of the ones in the "loot-list" ingame, except for boots of haste ;<

Loot-WhiteList = golden helmet, sword of valor, boots of haste
Loot-BlackList = daramian mace, grave flower, crystal ring, strange talisman, katana, bone shield, strange helmet, magic light wand, plate armor, battle shield, battle hammer, iron helmet, scale armor, mace, clerical mace

In the loot list of Xenobot there are vamp teeth, all kinds of potions and other stuff that I dont want to loot, and what bothers me is that I have to delete all of them everytime I run the script.

11-21-2015, 11:54 AM
There is a minimum value variable, the script will loot all items worth more than that. The black- and whitelist are the exceptions to the minimum value rule. Simple add your potions to the blacklist and they will no longer be added to the loot list.

Urban Banan
11-21-2015, 12:07 PM
Ohh, so that's how you do it :p
Thanks alot!!:>

11-21-2015, 10:16 PM
i don't suppose there is a way to edit the 'base' config that is created?

11-22-2015, 12:29 AM
i don't suppose there is a way to edit the 'base' config that is created?

For several scripts the Blacklist has been improved already. I guess Joshwa will add some more in the future. The Looter is just a generated list of the loot from the monsters in the targeting of the script you're running.

12-02-2015, 03:15 PM
### Added
- Deterrent to prevent users from editing the embedded config

Is there a reason we are not supposed to edit the config that is generated ?
Sure, it's nice to have different configs per char for the same script, customization of setup; limitless.
However I just want them to logout at X stamina or after hunting for X hours. What I am getting at is I make the same changes to every single script I run; and now for every single char that runs said script.
I did like it better when I could save my desired settings per script rather than to configure them upon each usage.