PDA

View Full Version : The Draconian Mystery & More. . .



Atheist
02-10-2013, 09:48 AM
09/19/15 Update: Hello everyone, I've been gone for 2 years dealing with university, girlfriend and taking several classes on saturdays and because of it I havent had time for Tibia.

Well all of the above is gone, now I'm only doing my Masters and I'm as unemployed as it gets so I have lots of time in my hands, which I'd like to share with you guys and this thread that I've missed dearly since I couldnt even begin all the projects I had in mind.

So without further ado I'd like you guys to know I'll be updating this (http://forums.xenobot.net/showthread.php?11126-The-Draconian-Mystery-amp-More&p=132807&viewfull=1#post132807) to keep you all posted on my recent findings and for them to be easely recognized by anyone interested in the matter.


RPGing; Inside the mind of an explorer:

So. . . I've never been so much or a Role Player but I have certainly tried, during my years in Tibia I've always wondered if there is more than meets the eye; Tibia-Lore-wise.

What I mean with this is; if any of you have spent at least a couple mins reading books in Tibian libraries you can easely find some pretty solid and structured lore, histories about "the old world" where Orcs, Minos, humans, etc fought each other for supremasy, and how elves played an interesting part in restructuring "the new world", although this stories are written in unappealing ways and little annoying books; CIP has really (and still does) put some real effort in this story-making-&-mantaining, it all cant just be useless crap.

Although it may seem so, I'm not just bored and rambling bullshit, I remember a few years back, on a supported website which is now long gone (or at least I think it is) reading an interview with a guy which was the only role player in Tibia who ever accomplished something, I forgot his name but I remember clearly why he was so famous, he was the only person in Tibia to own a Great Axe back in the old days (2003) which was, to say the least, remarkable, having one of those back then could be compared to owning a Magic Long Sword today, but not only that, he was the only owner of a pair of soft boots like 5 years before PoI was implemented. (Interview here (http://www.tibiacity.org/p/39/mulf_antica_rare_collector/))

People tend to forget how CIP's staff has said that there are still many quests that had not been discovered yet, which are running just fine (not like PoI's old hole which was just unfinished teasing Bullshit).

This Great Axe guy is the proof that ever since tibia was created lore (as bad as it can be) has played its part in quests, although in this days people dont care about anything else than the Rulthless Seven & the Triangle of Terror or any other shit or raid that just falls on their lap and drops loot, there is so much more to this game than killing bosses and praying for raids to get rich overnight.

I was 13 years old when I read this interview, needless to say, I was inspired by it, (as obssesed with Tibia as I was) there was just 1 thing that inspired me more than his tales, and it was that he NEVER gave up his secrets, not to anyone, he came, conquered and took his treasures and secrets to his retirement-grave. There is 1 more thing to this interview, at the very end of it, the interviewer asks him for tips for all the RP'ers out there, after a little inspiring speech he mentions Kazordoon as a good starting point.

All the good forums I've been member of have had their conspiracy theory threads where everyone gives their point of view of secrets like the Serpentine Tower, Draconia, MoLS, etc, and since I know this is a decent community filled with people with the blessing of REASON, I'd love to see what you guys think of all of this, I know there isnt many RPs out there, but hey, we bot, would it kill us to pick up a free acc char and explore the mystic lands of Tibia once more? like when we first started playing this game and it really was an adventure? (all of this while we get some lvls and profit) I think it would be great.

Atheist
02-10-2013, 10:01 AM
Every oldschool player knows how CIP has spitted on our face when it comes to quests, teasing us into believing one thing & then changing their minds about it, specially in the forum section. I remember Mirade or some other CM openly stating that not even 50% of current tibian quests had been discovered at the time, and I'm talking about way before PoI was even introduced! BUT! There's also been official states that there has been, and always will be places and quests that are just halfly introduced and are unfinished and some times even forgotten.

This leads us to the paradox of why people have never really RPd. . . CIP tells you that there are dozens of unsolved quests currently in the game, this is quite exciting, ALTHOUGH CIP also states that there COULD also be another couple dozen unfinished, forgotten or simply forsaken'd quests, which is quite frankly, a deal breaker; why would you bother to bust your ass roleplaying if you could be barking to the wrong tree (tryin' to solve an unfinished quest) a perfect example of this is the Serpentine Tower, a mystery that makes every Tibian Roleplayer's head spin, does it have a reason to be? is it finished or is it like old PoI (just to tease players) IS IT EVEN A QUEST?

Taking into consideration CIP's previous states about unfinished quests, reality is; no one cares. No one really takes the time, blood and sweat needed to unsolve this mystery because WE ARE NOT CERTAIN IT EVEN IS SOLVABLE, so with this in mind, RPs spirit eventually breaks, not knowing for certain if what you are doing will lead you somewhere is not fun.

Rumors? There's so many I wouldnt even know where to start, but I certainly know which ones I'd like to be true, and there is this 1 that I've belived my whole Tibian Life; 1 time map reset items.

Take Demon Legs as an example:


http://img133.imageshack.us/img133/1917/demonlegsquest1xi3.jpg

1-Time-laying-around-items. With this I mean items you can grab ONCE not once every player but once overall, items that you take from a chest by grabbing them, like Draconia's coffin key or shit that respawns on every server save, just that, this items never do once taken.

Oldschool Demon Legs are the perfect example of this, even tho they did respawn every map reset (which was every major update or every 6 months, cant quite remember) I still believe that items like this are still gettable, people have forgotten of this and stick to chests which just put the shit right in your backpack.

I'm a believer that 1 time only items are still out there;

http://images3.wikia.nocookie.net/__cb20080110193822/tibia/en/images/5/5f/Mols_treasures.jpg
Who can say for sure that u cant be teleported to MoLS Great Shield somehow?


http://images3.wikia.nocookie.net/__cb20081029154627/tibia/en/images/d/dc/Hellgate_Treasure_Room.png

Who can provide conclusive evidence that this isnt part of some awesome quest that makes a player able to choose a rock, use it & turn it into a chest containing the goods you see?


I'll tell you who; FUCKING NO ONE!

Atheist
02-10-2013, 10:21 AM
CIP; Item Rambling and Mumbling:

I know what u are thinking; "It's just show off" "


http://images1.wikia.nocookie.net/__cb20081029152413/tibia/en/images/0/0f/Morguthis_Treasure_Room.jpg
"It's like Morguthis boasting room, ungettable-showoff-shit"


http://images2.wikia.nocookie.net/__cb20081112133531/tibia/en/images/5/57/Pharaoh_Treasure_Room.png
"That shit's just there to tease you"

BUT I BELIEVE IN SOMETHING PEOPLE! So just humor me for a sec and listen to my theory.

http://images1.wikia.nocookie.net/__cb20060826184718/tibia/en/images/9/91/Ceremonial_mask_in_treasure_in_ferumbras_tower.jpg
Ferumbras Tower.


http://img13.elex-tech.org/10000/2011/1201/3b/3/3357/478x350x75x0.gif
Koshei the Deathless' treasure room.


http://images2.wikia.nocookie.net/__cb20100418134546/tibia/en/images/a/a6/Draconia_Treasure_Room.png
Darconia's Tower treasure room.


http://images3.wikia.nocookie.net/__cb20090520191603/tibia/en/images/2/28/Circle_Room_Treasure_Room.png
Circle Room Quest's "Fuck-you-I'm-rich" room


http://staff.tibiahispano.com/TestServerTh11.jpg
Nargor's "I'm-a-pirate-hoe-check-out-my-loot" room


http://images-mediawiki-sites.thefullwiki.org/10/7/9/3/819781306660601.jpg
Pythus "I'm-better-than-you" treasure room.

https://encrypted-tbn3.gstatic.com/images?q=tbn:ANd9GcQoVamqgMYWSaz_BaGyMShnpD9Isszlh 4D70Bsvj5SsN54A18aUbg
Serpentine Tower's Clue room.

AND OF COURSE:


http://img19.elex-tech.org/10000/2011/1201/bd/c/8970/327x287x75x0.jpg
The always controversial Emperor's treasure room that has been there since for-fucking-ever in a mysterious hall with a bunch of switches that u cant push down.


This are just a few examples of the rare goods out there which we've gotten use to believe are just there to make fun of us, but. . . I DO believe there is a difference. . . lets say; between Pythus or Nargor's trasure room, & the Emperor's treasure room or EVEN the Feru's tower one. Maybe I'm wrong, maybe I stand alone in this theory but I feel it in my gut! I seriously believe there is a noticeable difference between unaccesible rooms and ones that MAYBE, SOMEHOW MEETING UNTHINKABLE REQUIEREMENTS you can IN FACT access to.

Atheist
02-10-2013, 10:48 AM
Items: DAFUQ DO WE KNOW?

People have Crowns in Tibia.

People have Golden Nuggets in Tibia.

There IS (not 100% certain) proof that there HAS BEEN at least 1 Magic Longsword in Tibia.

Ashmunrah has been around for 9 years and just a few ago we found out he dropped a freaking Holy Scarab, truth is we are blinded by arrogance, and we dont know SHIT 'bout items or drops.

Gifts of the gods? Rewards for reporting bugs? Tokens to guilds for loyalty? Yes, Maybe. . . but those are some very select and particular items, what about the rest of them? Where do they come from?

Quests guys, they come from quests, long-forgotten-unsolvable-by-the-unworthy-quests.

Quests that were once solved by few people that can be counted with 1 hand, smart people, people old enough to solve them, people that (no wonder) left the game many years ago along with their secrets.

But enough of items!

Lets talk about places. . . dark mysterious places in tibia no one ever thinks about anymore. . . places like:


http://t3.gstatic.com/images?q=tbn:ANd9GcSD4ltCMBa3lq0f1J77Zi6ne5G8di0qC v-T2X0VURhCgP9AIZw2
Hellgate's 1 GS cave. Has been there forever, like, since Ab was introduced, that was 12 years ago, you guys really think that is there just for the heck of it?

http://static.tibia.com/images/abouttibia/ankrahmun.jpg
Did you know this is the only Tibia.com official pic taken in an "unreachable" place? Unreachable? I dont think so.

http://i1337.photobucket.com/albums/o666/MrAtheist4/Ank_zps7912b40a.png
We all know what the Ankrahmu's blocked tomb might be related to; that's right, Soul Ruby! The grand finale of Helmet of The Ancients, maybe it is related, maybe not. . . maybe Serpentine tower is, who knows, I'll tell you what I know for a fact; I know Ank~ has been there for 9 years, I know all that mysterious shit was implemented with it, I know there has been no real or noticeable graphic change ever since Darama was implemented, now I'll tell you what I THINK: IMHO I think that the probabilities for: The blocked tomb, the dragon lair room, the serpentine tower, etc to be UNFINISHED QUESTS is really low, CIP's had 9 years to finish them and in my 10 years of personal Tibia experience, I think that freaking quest is IN FACT solvable, I think at least 1 of this 3 places is related somehow to something and I THINK soul ruby is and has been obtainable for a while, we just never found out how.


https://encrypted-tbn2.gstatic.com/images?q=tbn:ANd9GcRNkdW3Hb6iT1TcRvxBdvslOdtsP4CQm 864_ymM7oJcCdkmNKSW_g
And of course PoI's-after-room (to be analyzed later)


Regarding the Ank~ theory, I go back to the very reason I've created this thread, to the reason I named this thread the way I did. . .

Draconia; The mystery within the mystery:

Good ol' forsaken Draconia, it has always been my home, I've lvl'd countless chars in there, manually, botted, etc, I've gotten a few mini mummys, every time I made a new char I went there, lonely, perfect Draconia.


http://i1337.photobucket.com/albums/o666/MrAtheist4/AdiositoDs60Nadamal_zpsd48933c6.png
That's 2003, I can asure you since 2003 I have level'd AT LEAST 1 char there every year since then, I've seen Draconia and Hellgate grow and change, revamps, Vampire Lord/Devil eye implementation, etc.

Why do I tell you this? Here's why:

http://i1337.photobucket.com/albums/o666/MrAtheist4/Draco_zps5f8e319b.png
That's right, a fucking VIAL, not a flask which cant be refilled, A VIAL

10 Years going there regularly, 10 years of running hellgate back and foward up to Draconia, hundreds of hours spent there, both, manually and botting, and the ONLY FUCKING THING that has changed in that whole tower (even the freaking flower is in the same place) is that vial. It is stupid I know, but its implementation is recent, is suspicious and it respawns on every server save, now lemme explain to you why this is important at all.

Atheist
02-10-2013, 10:58 AM
SS Respawn Items; Mercy or Coincidence?

Ab'Dendriel was implemented in 2001, along with hellgate and the ice islands (Folda, Vega, Senja) even tho~ I can just vouch for 10 years out of 12 of Draconia's tower looks, the fact that a freaking VIAL was instructed to spawn aint no fucking coincidence, it's a clue, a clue to SOMETHING, which means that; that tower and entire island and adjacent caves werent created just so u could get an Ice Rapier and a Stone Skin Amulet, there is more to it.

U dont care about Draconia? Ok, fuck it, lets go move on, you guys really think this has been the only clue impemented in game? 12 years guys, if I were part of CIP's quest-creating staff and I've done this great cave full of mysteries known as Hellgate & Draconia along with the map-structure staff, and AFTER 12 FUCKING YEARS no one solved the REAL important quest I'd be frustrated too.

That vial is proof, but not just of a greater quest within the quest, but also a proof that they implement shit with time in order to help us (even if it's on a lame subjective way) find all those quests they have worked hard to think through and no one cares to solve!

There must be more out there, shit spawning on the floor, crates, chests, that we just see as trash but are really clues!


Final Deliriums:

Do you guys really think the whole Jakundaf Desert's cave. . .


http://www.funtibia.com/images/photoalbum/album_1/desert_t2.jpg
. . . one of the oldest seriously big dungeons was for theLONE FREAKING PURPOSE of the 10k quest. . ? . . .

http://img525.imageshack.us/img525/1020/wtfisthisax9.png
. . . when you have this. . .

http://img36.imageshack.us/img36/7307/11111111n.jpg
. . . and this. . .

http://img176.imageshack.us/img176/547/19635854.jpg
. . . and this. . .

. . . and most importanly. . .

http://images1.wikia.nocookie.net/__cb20071120210645/tibia/en/images/5/5a/Desert_dungeon_banshee.jpg
THIS! Which is solid proof that CIP modifies/renews/etc their dungeons or however you wanna call it, since the Banshee was added to the game 3 years after that cave was structured.

I use this cave as example cause aside from the Ancient Temple, it is one of the oldest unsolved mysteries in Tibia, plus. . . anything with teleports is interesting, and here; there are plenty, lol.

Atheist.

GTH
02-10-2013, 11:11 AM
Nice dude, Glad someone took some time and thought into this. GREAT JOB

REP+

EDIT:Just a second thought. Alot of these "RARE" Items are now in game. So I do believe there is some truth out there.

Atheist
02-10-2013, 11:15 AM
UPDATES:

NPCs; Character-istics (http://forums.xenobot.net/showthread.php?11126-The-Draconian-Mystery-amp-More&p=133756&viewfull=1#post133756)

(NEW) NPC’s Environmental Perception (http://forums.xenobot.net/showthread.php?11126-The-Draconian-Mystery-amp-More&p=447430&viewfull=1#post447430)

Environment and IDs; Factor or Coincidence? (http://forums.xenobot.net/showthread.php?11126-The-Draconian-Mystery-amp-More.-.-.&p=136074&viewfull=1#post136074)

A sweaty cyclops; an example of CIP's (Knightmare's?) genius? (http://forums.xenobot.net/showthread.php?11126-The-Draconian-Mystery-amp-More&p=137152&viewfull=1#post137152)

Digressing on Bonelord lenguage (to be fully reviewed) (http://forums.xenobot.net/showthread.php?11126-The-Draconian-Mystery-amp-More&p=137811&viewfull=1#post137811)

Interviews (http://forums.xenobot.net/showthread.php?11126-The-Draconian-Mystery-amp-More.-.-.&p=134266#post134266)


City Series:

(NEW) Kazordoon: The welcoming complexity of Dwarven Culture (http://forums.xenobot.net/showthread.php?11126-The-Draconian-Mystery-amp-More&p=447874#post447874)

Long Term Plan: (as of 09/19/15) The first thing I’m going to do is pick a city (Kazordoon in this case) and review each “key word” contained in the Stolen NPC Data from back on 7.72, in “today’s game” to compare and see if there are any variations to take into acount.

(Note: For practical purposes I'll be using the acronym; NPCSD, to refer to the "NPC Stolen Data" mentioned above)

It also seems that NPCs most of the time have something to say about their collegues so I will add every NPC name (new an old) of that certain city into the list of keywords to see if CIP has updated NPCs regularly justifying new ones in some kind of way.

After I have reviewed every keyword in the stolen data, I will add my own keywords based on what I have learnt from everything every NPCS/BOOKS/STATUES/NOTES in that city have thought me, and I will start the NPC rotation AGAIN using ALL the keywords of ALL the NPCs in EVERY NPC and see if I get a “new” or “unrecorded” reaction to certain new keyword.

Then I will do this in all of the remaining oldschool cities (Venore, Thais, Ab’Dendriel, Carlin and Edron) and once it’s done I will start over back at Kazordoon and I will merge every keyword I’ve gathered throught the whole of “old Tibia” and use them all on EVERY NPC 1 last time.

I have decided to do this because it seems the most "acceptable approach" into discovering new things, other than "go exploring and hoping for the best" (which I will eventually do once I've gathered my notes from the stage mentioned above)

CURRENT STATUS: Comparing "keywords" in the city of Kazordoon.

-------------------------o----------------------------o-------------------------------------o---------------------------------


"Did you know" section:

This is meant to be a free space to be updated with time with a variety of curiosities found in books in-game, or just suspicious shit you guys could tip in to this thread; that might derivate into something, a log book if you will, maybe to eventually connect dots, or just for fun. So check it regularly for updates.


General:

Did you know that with every time a city is added; new books appear in old cities linking and justifying its existance?
Did you know Bonelords were once called Beholders?



Ingame:

Did you know that during the "Old War" it was actually a Minotaur who lead the Orc faction against the very Minotaurs?
Did you know that during the "Old War" elves sheltered themselves in a "Dream Realm" where they lived in peace until the war was over?
Did you know the Kuridai are a race of agressive elves that inhabit Hellgate?
Did you know that an orc shaman can sense the inate abilities of newborns, and his decision determinates how they will live the rest of their lives.
Did you know "The War of Welcome" consisted in the dwarves fighting the orcs to claim back their conquered land?
Did you know that no one remembers the name of the Hero who helped lock the basilisk; who's evil ways took the lives of countless dwarves?
Did you know that the reason Bonelords initiated themselves in summoning was because of their limitations to manipulate physical objects 'cause of their lack of hands?
Did you know Bonelords communicate with blinks?
Did you know that Bonelords almost conquered the whole of Tibia in the "old days"?
Did you know elves can change the physical characteristics of their unborn children?
Did you know Dwarfs create their brews out of Mushrooms?
Did you know "The war of Welcome" consisted on the Dwarfs retaking all of the south of the "Dwarf Bridge" from the orcs AND freeing their enslaved brothers from the Orc's grasp?
Did you know the War of Welcome erupted after a raid of orcs tried to ambush a group of Dwarven Merchants?
Did you know the War of Welcome lasted a year and the Dwarven victory served as an example to the Humans who soon after allied with the Dwarfs?
Did you know Elves can "sculpture" their unborn children through some kind of "Dream Magic"?
Did you know that when Beholders (Bonelords) conquered a land they turned their defeated enemies into Undead slaves who joined their ever growing army?
Did you know there is a kind of Elve called "Teshial" who can use the "Dream Magic" to move through an alternate "Dream Realm" and be able to Teleport throughout the Real World?
Did you know Ab'Dendriel is mainly inhabited by Deraisim and Cenath?
Did you know that Hellgate is considered a "Volcanic Region"?
Did you know Dwacatra is a prisonisle where they throw Dwarfs that betrayed their people to ally with other races?
Did you know Dwacatra contains 5 different kinds of races? (Trolls, Orcs, Minotaurs, Dwarfs and Cyclopses)

Avani
02-10-2013, 11:16 AM
This thread is amazing! :)

Fleet
02-10-2013, 11:57 AM
It'd be funny if all the secrets would be revealed one day. Everything I've seen and gone through since 2000 (when I started playing) - I still haven't seen one "mystery" being solved.

moshis
02-10-2013, 11:58 AM
Awesome stuff Atheist :D

Sspanky
02-10-2013, 12:13 PM
good stuff. Nice read :)

kbzin
02-11-2013, 04:29 AM
Great thread! In the past i used to like tibian mysteries. Even nowdays i like to talk about it but i don't search for these things anymore. All i can remember was when me and some friends (like everybody else who likes RPG) belived in the POI quest and suddenly it came with an update. We spent so much time running tibia around trying to get some progress and then puff. I like to belive there are some things unsolve out there but i cant really accept it lol.

xXiSlaughterXx
02-11-2013, 05:18 AM
this is so interesting, good read man.

Gordo
02-11-2013, 05:21 AM
nice theories, i also wonder what that door in ankrahmun leads too every time i pass by it to sell loot

Y2Quake
02-11-2013, 05:45 AM
Indeed you made a nice thread here

People would have to spend lot of time to solve these quests, but i agree they're still accesable

bkeener101
02-11-2013, 06:02 AM
Great thread. We can only hope that whenever cip decides to put this game out of its misery they will post an announcement.. Something like "Fuck you, here's the answers. Bitches."

Freakshow
02-11-2013, 03:14 PM
really nice thread!

Nostrax
02-11-2013, 04:35 PM
Some of those screenies u've posted are already known, as example your ANKH D lair teleporter, it is the quest of the music box. I was one of the first to grab it! ;D

Atheist
02-11-2013, 05:49 PM
Some of those screenies u've posted are already known, as example your ANKH D lair teleporter, it is the quest of the music box. I was one of the first to grab it! ;D

Oh cool, what others are so I can discard em?

Atheist.

Nostrax
02-11-2013, 05:53 PM
Oh cool, what others are so I can discard em?

Atheist.

U can enter this : (don't ask me how tho ^^)



http://img36.imageshack.us/img36/7307/11111111n.jpg

jokke628866
02-11-2013, 06:23 PM
Very nice thread. This is the main reason why im still playing this game. Been on and off since 2004. I love the mysteries, and unsolvable quests and unreachable areas.
Like Nostrax said, the teleporter in dara d lair IS the music box quest:) Also the part of the desert quest in jakundaf desert involving the hall of lost doors. is infact a quest aswell, it will give you some sort of a flute if im not mistaking, Did it a few weeks ago. Many rooms and doors to unlock with different ancient forgotten keys. http://tibia.wikia.com/wiki/Hall_of_Lost_Doors .Thou even after weeks of searching, me and my friend couldnt find a way in to the banshee and the teleporter. Maybe theres still some more hidden deep in that cave. You should read the theory about lowering the water in Jakundaf desert, to access te corpse on the island with the palm tree. And also we did manage to find some info about the beholder language in books deep down in the cave.

jokke628866
02-11-2013, 06:27 PM
And theres also quite a few "hidden" switches deep in the firedevil quest cave, some of them involving opening the gate to the dragons in the spike sword quest..*hint hint*
Its only mentioned in the wiki as: Note: You will likely hear the roar of three Dragons. These dragons are caged at the far north end of the room. It is unknown how or why they are there, perhaps this is another adventure to be found?

Stusse
02-11-2013, 06:48 PM
I took some time discovering the whole Jakunda Desert. There are a lot useful tips and history in the library you should read about!

The wall you just presetned is moveable in case you didnt know, but Im sure you did.

Also there are many levers leading to stuff inside, aswell as floor tiles stepons etcetera. It's quite fun was fun reading this gonna sneak through it a bit intensively later :)

Good job

Hendy
02-11-2013, 06:58 PM
Interesting stuff but I don't think many now a days would bother trying to discover any of these so called quests.

jokke628866
02-11-2013, 07:08 PM
Interesting stuff but I don't think many now a days would bother trying to discover any of these so called quests.

Well. its worth it ;)

jokke628866
02-11-2013, 07:09 PM
not saying that i got every unobtainable item. 'But ive sure solved some of the long forgotten quests. :)

Tibtrak
02-11-2013, 07:10 PM
Do you guys really think the whole Jakundaf Desert's cave. . . one of the oldest seriously big dungeons was for theLONE FREAKING PURPOSE of the 10k quest. . ? . . .

http://img525.imageshack.us/img525/1020/wtfisthisax9.png
. . . when you have this. . .

http://img36.imageshack.us/img36/7307/11111111n.jpg
. . . and this. . .



Well to the picture with the four teleporters. I think this one actually was for just the 10k quest. Because it is one teleport for each vocation, and the different vocations gets teleported to 4 different rooms. In these rooms you get the hint of what each voc'll need to bring to do the 10k quest.
In the knight room: A true Knight always trusts his sword, even if it's simple.
Druid: The wise druid has always an apple with him.
Sorc: The magic of a true sorcerer lies in his spellbook.
Pally: As a Paladin you have to keep distance to your enemies. Use your crossbow wisely.

As I said you get to know what item to bring. Sword for knights, apple for druids, spellbook for sorcs, x-bow for pallies. Many people know how to enter this room.

To the picture with the hole behind the wall. It's just scorpions down there, togheter with a dead body with a book inside it. Can't remember exactly what the book says, but it got just parts of the information you'll need to enter to the teleport room. So this one is for the 10k quest aswell.

Not saying that it isn't anymore to the desert than than the 10k quest. But those two pics i quoted belongs to the 10k quest.

Hendy
02-11-2013, 07:13 PM
Well. its worth it ;)

Could be and would you use edit and stop double posting?

jokke628866
02-11-2013, 07:48 PM
Could be and would you use edit and stop double posting?

Why ? is it illegal?

Hendy
02-11-2013, 07:50 PM
Why ? is it illegal?

Yes it is and you shall be arrested if you don't.

jokke628866
02-11-2013, 07:53 PM
Could you link me the rules. Might have missed that part. Would really like to read them again, before posting.

Hendy
02-11-2013, 08:00 PM
Could you link me the rules. Might have missed that part. Would really like to read them again, before posting.

I was being sarcastic.

Atheist
02-12-2013, 03:59 AM
Keep it cool guys. Also thanks for the info, everything is very helpfull!

NPCs; Character-istics

What do we know about NPCs? Or more like, what do we think we know about NPCs?

The fact is the no one ever really cared about NPCs, and with introduction of the "light blue" shit into the interaction with them, people have turned even lazier than before, people underestimate the mechanics of NPC; we're all used to goin' into Wiki and do everything as expected, to interact the least possible in order to move on to the "fun" parts of the quests.

What do we know? Truth is we dont know shit.

We can just especulate, and that's the fun/tricky part, but here is what we know for sure:

The way they're dressed sometimes plays a role or gives you a clue (outfit quests).

NPCs not just react when you repeat "light blue" entries, but to the contrary, they react to so much that the possibilities are endless.

NPCs react to items, "NO SHIT!?" right? well, it is a little bit more complex than that; NPCs not just react items that are needed for quests (where you have to actually lead the conversation into the item so it can be exchanged) NPCs also react to items that are in your backpack WITHOUT acknowledging their existance THROUGH a deep conversation, check this example:


Without Garlic Necklace in BP/Equiped:
http://i1337.photobucket.com/albums/o666/MrAtheist4/Without_zpsa1bb6b67.png


With Garlic Necklace in BP/Equiped:
http://i1337.photobucket.com/albums/o666/MrAtheist4/With_zpsf82ba326.png

U might think this is just a clever little detail CIP may have added to the interaction of this NPC, but it means SO MUCH MORE:

What this actually means is that what you have in your backpack AFFECTS NPC REACTION, have you any idea of the endless posibilities there are?! This means everything is possible, this means that if you so happen to have the right item, with the right NPC, saying the right words, this could lead you to a complete 180° turn in the conversation; taking you to a brand new quest OR valuable piece of information that might be usefull later.

IMHO I find this just as fascinating as it is discouraging and here is why; take the 552 NPCs that exist in Tibia, now multiply that by the number of items that exist in Tibia ATM, now multiply the result by the INFINITE fucking number of keywords (not necessarily "light blue") that makes NPC react, yes, that's right, that equals: ∞.

Shit . Just . Got . Real!

I chose that particular example above to prove my point, for a reason; Vladruc has been around since 2002, and he has been reacting to a Garlick Necklace since then, than means that AT LEAST since 2002 this item-conditioning; has existed.

With this in mind, and taking into account that not even Maurolkit (EK Level 658) with his 16720 cap; could carry enough shit to be 100% sure nothing slips by on a conversation with an NPC: the worse enermy of Roleplayers, also known as: "Why bother?" returns to haunt us.

And it is true, this is IN FACT discouraging, but I believe that in this world everything is relatevely proportional; Work big and big you shall be rewarded, and seriously guys, do you have any idea how much items as lousy as "Blood Orb", or as legendary as "Crown", or even as recent as the new "Snake God's Sceptre" (which in-game existance has been made publicaly by Mirade) are worth? Plus, the glory for finding them first is priceless.

But enough of this deliriums of greatness, lets get back to the topic.

A good example that I can think of when it comes to item-interaction is taking a Bonelord Helm & Shielding and start blurting number patterns to our beloved "Blinky" why not? 2 eyes of your own, 2 of the Helm and the one in the shield, sounds retarded? maybe, or maybe not, truth is no one can really tell.

The above info is just 1 of the many improvements CIP has done to NPCs over the years, to make a completely reliable list of NPC changes we'd have to go through every Quest-related NPC's reaction/mechanic/association, etc, then take them all and asume that every NPC in Tibia is capable of such behaviour, regardless of their introduction date (since even old shit gets updated) or the function that we suppose it was created for.

So by this premise we can begin to conclude that everything we think we know about NPCs is out of date, and changes in every major update.

It just gets worse and worse eh? Remember guys, it's always darkest before dawn.

When I do more research in the NPC-Behaviour department I will post a second part of this subject and provide a link in the 1st page of this thread for easy access, remember to check it regularly for updates and remember that the beauty of this subject is that there's no stupid ideas, anything goes!

Atheist.

adimo
02-12-2013, 10:52 AM
Getting the real tibia spirit back when reading this.
I'd like to see some mysteries that are actually solved.
I'd like to start digging sites for clues but tibia is abit dead in RPG section :(

Avani
02-12-2013, 11:05 AM
This is an amazing thread. Since i'm only around Tibia since 2006ish a lot of this is new to me. Keep going please :)

Sspanky
02-12-2013, 05:22 PM
This thread tempts me to start trying to solve some shit haha I have never been much of a quester but this makes me wonder lol

Grizzly
02-12-2013, 06:13 PM
Would suck if you needed to be wearing a HoTs or something for npc to talk to you

Atheist
02-13-2013, 02:13 AM
Interviews:

Knightmare (http://www.tibianews.net/component/content/article/83-interviews/682-interview-with-cipsoft-knightmare.html)

Mulf (http://www.tibiacity.org/p/39/mulf_antica_rare_collector/)

Note that because this post is old and the pages linked are so even more; they're no longer avaliable, I will try to look for the interviews and try to have a link to anything relevant I happpen to stumble into (e.g. CMs making an announcement relevant to this topic) etc, but for the most part I'm going to need your help to pinpoint such things since most of my research will be ingame.

thorekz
02-13-2013, 03:46 PM
Players name was Mulf maybe?

Atheist
02-13-2013, 03:57 PM
Players name was Mulf maybe?

Yeah, that's the one, thanks alot man!

Atheist.

martinpwnage
02-13-2013, 04:33 PM
Very intresting read, i liked how you pointed out that one vial in Draconia that could had been added to 'guide' us closer to the ending of the mystery.

Not so long ago a friend of mine told me about this book in the Ankrahmun Temple Library, he said it gave the clues about what items and how it would go about it. He sadly din't exactly remember the names of the items (his english wasnt really smooth so he forgot) but he said what i believe was 5 items (2 of course stacked), you can find the book here by yourself:

http://i50.tinypic.com/2vjdhg7.jpg

•POSSIBLE SPOILERS•


By the powers that remain and the powers of old,
by the wisdom of the scarab and the kiss of the scorpion,
by the infinity of the sand and the eternity of the mountains,
by the life-giving powers of water and air,
by the death-bringing powers of fire and lightning,
by the blessing of death and the revelations of undeath,
this corpse shall rise from the grave,
this corpse shall break the shackles of life,
this corpse shall seek wisdom,
this corpse shall serve the one.
Praised be our pharaoh!

jo3bingham
02-13-2013, 05:36 PM
Posting so I can keep up with the thread. Nice work, keep it up.

thorekz
02-13-2013, 06:18 PM
I was wondering if anyone wanna start up a rpq team to come up with new quests and such things discussed on this topic

Fuzzy
02-13-2013, 06:54 PM
great read

Atheist
02-14-2013, 08:01 AM
Very intresting read, i liked how you pointed out that one vial in Draconia that could had been added to 'guide' us closer to the ending of the mystery.

Not so long ago a friend of mine told me about this book in the Ankrahmun Temple Library, he said it gave the clues about what items and how it would go about it. He sadly din't exactly remember the names of the items (his english wasnt really smooth so he forgot) but he said what i believe was 5 items (2 of course stacked), you can find the book here by yourself:

http://i50.tinypic.com/2vjdhg7.jpg

•POSSIBLE SPOILERS•

Very interesting, I'll get on it too.


I was wondering if anyone wanna start up a rpq team to come up with new quests and such things discussed on this topic

I'm up for anything, we should make a group here in forums to find people who might be interested.

Atheist.

martinpwnage
02-14-2013, 04:31 PM
I'm up for anything, we should make a group here in forums to find people who might be interested.
Atheist.

We should! i suggest a non pvp world though, it'll be easier with less pks :p

Rmw
02-15-2013, 12:43 AM
This topic is, hands down, the most awesome read on the forums! Makes my whole heart tickle with excitement to start doing RPGïng! And yeah, woulnd't it be AWESOME to have a big chunk of players reading so many books/talking to NPCs and digging the net for prettymuch anything.

We should get some Google Drive-ish kind of storage with eachother, create a guild on a non-pvp server and catogorize everything we meet. Books in a books folder, with a town subfolder and maybe even quest related sub folders in there, haha. The way of communicating and keeping track of everything we come across is a million percent better than back in the days when most of these "quests" were introduced, its like a major head start. And beside that we could all continue leveling our main chars, haha.


Yeah, Im up for it.

Atheist
02-15-2013, 01:52 AM
This topic is, hands down, the most awesome read on the forums! Makes my whole heart tickle with excitement to start doing RPGïng! And yeah, woulnd't it be AWESOME to have a big chunk of players reading so many books/talking to NPCs and digging the net for prettymuch anything.

We should get some Google Drive-ish kind of storage with eachother, create a guild on a non-pvp server and catogorize everything we meet. Books in a books folder, with a town subfolder and maybe even quest related sub folders in there, haha. The way of communicating and keeping track of everything we come across is a million percent better than back in the days when most of these "quests" were introduced, its like a major head start. And beside that we could all continue leveling our main chars, haha.


Yeah, Im up for it.

Sounds awesome, I've been reading quite a couple books and got almost 344 keywords to try with NPCs, I wonder it's possible to make a script that can say them 1 by 1 with a little delay inbetween to speed up the process, any takers?

Atheist.

Grizzly
02-15-2013, 03:09 AM
I haven't seen this side of tibia in years. It makes me remember why I started playing this game

thorekz
02-15-2013, 03:28 AM
Well if i may suggest a server i got a 150 rp in fidera which im not using atm and could use for roleplaying intentions

martinpwnage
02-15-2013, 03:42 AM
Well if i may suggest a server i got a 150 rp in fidera which im not using atm and could use for roleplaying intentions

This is perfect i got a character there also =)

Atheist
02-15-2013, 06:04 AM
Being in the same world inst that necessary, all we need is to get organized, atm I'm still peeking at books and getting keywords and possible valid info out of em, there's so much to research I wouldnt know where to start, my guess would be either Kaz, Hellgate or Ank~, if I get permission from a friend to use his teamspeak would you guys be willing to try it?

martinpwnage
thorekz
Rmw
@ Anyone else interested!

Atheist.

martinpwnage
02-15-2013, 06:08 AM
Atheist we can sure give it a try, anything done is a step forward =)

Beo
02-15-2013, 07:42 AM
I have a 200 RP on Secura I can role play with. Never done rpging to this extent so ill post all my findings.

Hugge
02-15-2013, 08:24 AM
I'll gladly help out, not moving to non-pvp tho

Beo
02-15-2013, 08:36 AM
List including new vocabulary which is necessary to translate Jaul's message. Kindly provided by Amaro De Quester.

there = jih
safety = gihl
for = oh
humanity = gouthnai
human = gouthna
press/press on = lhum
against = dju
strike/force = djou
wipe = dojh
waves = jhlai
reign = enifar
serve = usk
well/good = fij
bathe = jhlika
swim = jhljh
wade/to wade through = jhlo
borgeia = Borgea, the (location)
to count/countless = thli
day/days = fieth
sand = gathn
blight/plague/pest = bojh
swamp = bromeh
jhlosk = Undersea, the (location)
Gwob = Gwob, the One
travel = motomh
their = nai
tokjhli = ship
sun/sunlight = fiejhi
mirror = hongou
together = njai
my = jhi
brother/brothers = sumjh
brother/brothers-in-arms = sumjhkh
to prevail = qukh
to return = bajar

Quoted from CM Mirade. Perhaps this could help in Ankrahmun / Darama / Darashia

Sspanky
02-15-2013, 11:56 AM
id be willing to join you guys, sounds like fun :p

thorekz
02-15-2013, 03:20 PM
well whatever world id join, could be antica aswell got a 25 sorcerer

Hugge
02-15-2013, 10:42 PM
well whatever world id join, could be antica aswell got a 25 sorcerer
Antica represent!

Xencrypted
02-15-2013, 10:46 PM
A lot of nice reads in this thread (: keep the information coming.

zodiacboner
02-15-2013, 11:46 PM
Great thread.
I wonder about those boots of waterwalking. Wouldnt it take you to the end of map or w.e.. I dont think those existed, or that guy ever had them

Atheist
02-16-2013, 02:26 AM
Great thread.
I wonder about those boots of waterwalking. Wouldnt it take you to the end of map or w.e.. I dont think those existed, or that guy ever had them

Sorry, I got facts messed up, in his interview he mentions he got softs and uses the walterwalking as reference, not the other way around, sorry 'bout that.

Atheist.

Atheist
02-16-2013, 01:22 PM
Environment and IDs; Factor or Coincidence?

Well, as we all know, when it comes to questing, sometimes there are enviromental factors that pulls you to "quest solving", an example would be a death tree in the middle of nowhere or a room shaped as a freaking pentagram, although sometimes this may just be situational coincidences (I do not believe in coincidence) we cant discard anything after it has been proven possible (e.g. a key in a dead tree).

As I've mentioned repetedely in this thread if something is possible once it is possible always, so, using the above example, if it's possible to get a key out of a tree, that means every tree is a quest-prospect, insane thinking for insane posibilities.

Now as the above example is simply too vague, in this part of the thread we're gonna focus on something a little more especific.

IDs.

That's right, IDs.

But how can IDs help us out in questing you say? well it's pretty simple.

IDs work certain way, for example, we cant see the difference between:



http://i1337.photobucket.com/albums/o666/MrAtheist4/Tree2_zpsc7c3d5c2.png
A dead tree with a key. . .


http://i1337.photobucket.com/albums/o666/MrAtheist4/Tree1_zpsa95e0472.png
. . .and a normal dead tree.


. . .or. . .


http://i1337.photobucket.com/albums/o666/MrAtheist4/Switch2_zps680b5a53.png
A pushable switch. . .


http://i1337.photobucket.com/albums/o666/MrAtheist4/Switch1_zpsa2a5cb47.png
. . . and an unpushable one.


Since IDs are all about looks, images, shapes or whatever, does that mean we're shit outta luck?, well, ALMOST, here is what ID CAN actually tell us.

The difference between:

http://i1337.photobucket.com/albums/o666/MrAtheist4/Door3_zps23374aa7.png
A simply closed door. . .


http://i1337.photobucket.com/albums/o666/MrAtheist4/Door2_zps2897d148.png
. . . and a closed & LOCKED door.


Who gives a shit you might ask, well, details like this ones are to be taken into account, for example, there are cases in which there is a locked door BEHIND another locked door, this is an obvious sign of the certain place to be inaccesible or simply decorative, like the Kazordoon fortress example above, but there are certain places (specially places that we can now safely see with Xeno's spy (thanks DarkstaR)) that show an unlucked door behind a locked one which may be ALSO decorative but gives us a hint!

Except for a few exceptions; a key is mostly used for only 1 door, in which case, doors behind that closed door must need either another key or to be open, if the bot shows us there's an open door between a closed one (and taking into account that places with SEVERAL locked doors DO exist) we can only but conclude that THAT place is in fact; accesible, if not why would CIP bother differencing them?

What good is that? well, at least with this info we can know that certain particular places ARE INFACT accesible, you will be sure you arent losing your time with something that's there JUST to look pretty, which is an abysmal difference when RPing.

But enough digressing, lets get to the real interesting stuff.

Thanks to IDs we can see the difference between:

http://i1337.photobucket.com/albums/o666/MrAtheist4/Chest2_zpsb63d801f.png
Normal random chests. . .


http://i1337.photobucket.com/albums/o666/MrAtheist4/Chest1_zps262871aa.png
. . . & quest chests.

So now that we think we can distinguish between accesible and non-accesible places, but we are not sure and everything else has failed, we can check if any container inside that locked place is in fact quest-giving or not.

Ofc there are exceptions to the rule, like the coffin in Draconia where key number 4 is hidden or this:

http://i1337.photobucket.com/albums/o666/MrAtheist4/Desert2_zps6c8c0fee.png
Which just contains a scarf but could aswell contain a key.


Let me use this pic as an example:

http://i1337.photobucket.com/albums/o666/MrAtheist4/GiantClaw_zps04dd80b1.png
This is inside Hellgate, what concerns to the dead body, it has no volume so it most be quest related (Idk if this is a known quest).


http://i1337.photobucket.com/albums/o666/MrAtheist4/Down_zpsbf459962.png
Again, hellgate, those doors have the same ID, both are closed, but that's not all. . .


http://i1337.photobucket.com/albums/o666/MrAtheist4/Up_zps9966c933.png
. . . all the containers on the first and second floor of that building have volume, "but wait! they may contain something anyway!" well. . . taking into consideration that the inside of that place IS in fact locked by 2 different doors and it's structure doesnt have at least 1 quest container, I'd say it's simply a distraction, since the skeleton behind the quest door DOES NOT have volume and thus~ contains a quest-related item, so what does this tell me? Nothing concrete, really, but. . . it does help setting your priorities, something like: Forget about the house, focus on getting to the skeleton.

Again, this is just my opinion.

(Note that doors IDs arent all the same, they are considered by the estructure sorrounding them)

Having all this in mind, I think it's pretty clear that in other to FIND you gotta OBSERVE, but not just the obvious shit that's infront of you, also little details like, for example:



http://i1337.photobucket.com/albums/o666/MrAtheist4/Basin1_zpsc8494a5a.png
This type of basin we dont see very often. . . if it is used to give offerings in this quest. . .


http://i1337.photobucket.com/albums/o666/MrAtheist4/Basin2_zpsc47c0031.png
. . . why shouldnt this one serve the same purpose?

Again, and I cant stress this enough, all this is improvisation and deliriums of mine, I'm just throwing out ideas as I get em. See it like Junior High Algebra, it's useless, its only purpose is to excersise the mind.

Keep posted for more upates,
Atheist.

Sspanky
02-16-2013, 04:37 PM
Loving this thread. Great read, really making me get back to being interested in Tibia again! might go start exploring a little myself xD

Beo
02-18-2013, 04:24 AM
secret sheep level was removed, last videos of it were proven fake
about this video - it wasn't fake I was on testserver as well as near spectulus after update, I saw people making exp on bugged npc Spectulus, they didn't fixed it after testserver, people were making it till emergency bugfix. You can google more about it, many people had a discussion.
Cipsoft found buggers probably via their oversized "storages" (database request like in ot).

My thoughts on bonelords language:
It's edited enigma encryption somehow related to 4 6 9(maybe a hint on rotators cycle), encryption has only 0-9 cycle instead of A-Z and bits are somehow equeal in binary meaning(eg. small c is 099), but when I started to read about Enigma on wikipedia I gave up trying to decode it in excel.


@zbizu: It would make sense for the Germans to make their secret code a knock-off of the engima code.
Good idea, wonder if it's ever been proposed.

Red


2 quotes from otland that got me thinking ;d

Zhazz
02-18-2013, 04:37 AM
Very nice! Ashame I retired. I may come back, however, to try and lend a helping hand.

RoxZin xD
02-18-2013, 05:37 PM
Very intresting read, i liked how you pointed out that one vial in Draconia that could had been added to 'guide' us closer to the ending of the mystery.

Not so long ago a friend of mine told me about this book in the Ankrahmun Temple Library, he said it gave the clues about what items and how it would go about it. He sadly din't exactly remember the names of the items (his english wasnt really smooth so he forgot) but he said what i believe was 5 items (2 of course stacked), you can find the book here by yourself:

http://i50.tinypic.com/2vjdhg7.jpg

•POSSIBLE SPOILERS•

Horestis' tomb came to my mind as soon as I read the spoilers :p


Enviroment; Factor or Coincidence?

Well, as we all know, when it comes to questing, sometimes there are enviromental factors that pulls you to "quest solving", an example would be a death tree in the middle of nowhere or a room shaped as a freaking pentagram, although sometimes this may just be situational coincidences (I do not believe in coincidence) we cant discard anything after it has been proven possible (e.g. a key in a dead tree).

As I've mentioned repetedely in this thread if something is possible once it is possible always, so, using the above example, if it's possible to get a key out of a tree, that means every tree is a quest-prospect, insane thinking for insane posibilities.

Now as the above example is simply too vague, in this part of the thread we're gonna focus on something a little more especific.

IDs.

That's right, IDs.

But how can IDs help us out in questing you say? well it's pretty simple.

IDs work certain way, for example, we cant see the difference between:



http://i1337.photobucket.com/albums/o666/MrAtheist4/Tree2_zpsc7c3d5c2.png
A dead tree with a key. . .


http://i1337.photobucket.com/albums/o666/MrAtheist4/Tree1_zpsa95e0472.png
. . .and a normal dead tree.


. . .or. . .


http://i1337.photobucket.com/albums/o666/MrAtheist4/Switch2_zps680b5a53.png
A pushable switch. . .


http://i1337.photobucket.com/albums/o666/MrAtheist4/Switch1_zpsa2a5cb47.png
. . . and an unpushable one.


Since IDs are all about looks, images, shapes or whatever, does that mean we're shit outta luck?, well, ALMOST, here is what ID CAN actually tell us.

The difference between:

http://i1337.photobucket.com/albums/o666/MrAtheist4/Door3_zps23374aa7.png
A simply closed door. . .


http://i1337.photobucket.com/albums/o666/MrAtheist4/Door2_zps2897d148.png
. . . and a closed & LOCKED door.


Who gives a shit you might ask, well, details like this ones are to be taken into account, for example, there are cases in which there is a locked door BEHIND another locked door, this is an obvious sign of the certain place to be inaccesible or simply decorative, like the Kazordoon fortress example above, but there are certain places (specially places that we can now safely see with Xeno's spy (thanks DarkstaR)) that show an unlucked door behind a locked one which may be ALSO decorative but gives us a hint!

Except for a few exceptions; a key is mostly used for only 1 door, in which case, doors behind that closed door must need either another key or to be open, if the bot shows us there's an open door between a closed one (and taking into account that places with SEVERAL locked doors DO exist) we can only but conclude that THAT place is in fact; accesible, if not why would CIP bother differencing them?

What good is that? well, at least with this info we can know that certain particular places ARE INFACT accesible, you will be sure you arent losing your time with something that's there JUST to look pretty, which an abysmal difference when RPing.

But enough digressing, lets get to the real interesting stuff.

Thanks to IDs we can see the difference between:

http://i1337.photobucket.com/albums/o666/MrAtheist4/Chest2_zpsb63d801f.png
Normal random chests. . .


http://i1337.photobucket.com/albums/o666/MrAtheist4/Chest1_zps262871aa.png
. . . & quest chests.

So now that we think we can distinguish between accesible and non-accesible places, but we are not sure and everything else has failed, we can check if any container inside that locked place is in fact quest-giving or not.

Ofc there are exceptions to the rule, like the coffin in Draconia where key number 4 is hidden or this:

http://i1337.photobucket.com/albums/o666/MrAtheist4/Desert2_zps6c8c0fee.png
Which just contains a scarf but could aswell contain a key.


Let me use this pic as an example:

http://i1337.photobucket.com/albums/o666/MrAtheist4/GiantClaw_zps04dd80b1.png
This is inside Hellgate, what concerns to the dead body, it has no volume so it most be quest related (Idk if this is a known quest).


http://i1337.photobucket.com/albums/o666/MrAtheist4/Down_zpsbf459962.png
Again, hellgate, those doors have the same ID, both are closed, but that's not all. . .


http://i1337.photobucket.com/albums/o666/MrAtheist4/Up_zps9966c933.png
. . . all the containers on the first and second floor of that building have volume, "but wait! they may contain something anyway!" well. . . taking into consideration that the inside of that place IS in fact locked by 2 different doors and it's structure doesnt have at least 1 quest container, I'd say it's simply a distraction, since the skeleton behind the quest door DOES NOT have volume and thus~ contains a quest-related item, so what does this tell me? Nothing concrete, really, but. . . it does help setting your priorities, something like: Forget about the house, focus on getting to the skeleton.

Again, this is just my opinion.

(Note that doors IDs arent all the same, they are considered by the estructure sorrounding them)

Having all this in mind, I think it's pretty clear that in other to FIND you gotta OBSERVE, but not just the obvious shit that's infront of you, also little details like, for example:



http://i1337.photobucket.com/albums/o666/MrAtheist4/Basin1_zpsc8494a5a.png
This type of basin we dont see very often. . . if it is used to give offerings in this quest. . .


http://i1337.photobucket.com/albums/o666/MrAtheist4/Basin2_zpsc47c0031.png
. . . why shouldnt this one serve the same purpose?

Again, and I cant stress this enough, all this is improvisation and deliriums of mine, I'm just throwing out ideas as I get em. See it like Junior High Algebra, it's useless, its only purpose is to excersise the mind.

Keep posted for more upates,
Atheist.

Reading this quote, maybe the Hellgate chests that have container structure aren't just a distraction... Maybe you're falling into what normal players do... if it's not a clickable-to-get-loot chest, it is useless... they might have something.

Also, this might be useless, but I remember on an otserver that doors weren't locked, going up on that fortress on Kazordoon but leaving because I was low level.. this was 6-7 years ago or something. It might have something related to the emperor's room, as with a bit of logic you find out that they're the "guards" of Kazordoon, but they're common monsters, not like Thais guards or Carlin guards. Also the floors are really long.. I wish I had level spy to check that, but as you guys have, it's a good idea to give it a try.

I'd join you guys on the server you decide (won't level too much, though as I can't level too many accounts at the same time and I have too many of them), if you need a guy like me who's just interested on RPG but a hard quitter :(

And by the way, I think the Jakundaf desert should be the least priority. :p

Beo
02-18-2013, 06:48 PM
So whilst looking at the Jakundaf Desert on wikia. I decided to look at the library and came across a book.

The contents are as follows;


On mixing potions.

Now, being a really old magician, I decided to write down some of the formulas of potions I invented during my lifetime. First I thought it will be best to give clear advices for everyone to mix them. But after some days of crucial thinking I had a vision - everyone would be able to mix these powerful but dangerous potions within minutes without being aware of the consequences! It needs lot of wisdom and willpower to become a experienced and responsible magician. This doesn't mean to be cowardish - it means that you know your powers and that you exactly know your limits! So, to prevent misuse of this knowledge i will write down these formulas in ****, a very old language only known by the wisest sorcerers.

It is about mixing potions. Now I'm not sure where the book is for the "formulas" but they seem to be written in "****" which is supposedly a "very old language". I'm going to suggest looking a morse code for this.

Hit me up if you find anything!

Beo
02-18-2013, 07:45 PM
Made a github

http://otland.net/f257/post-your-findings-here-181430/

Information can be found there.

I'm really interested in doing this, and I shall succeed.

Atheist
02-18-2013, 09:37 PM
A sweaty cyclops; an example of CIP's (Knightmare's?) genius?

For almost a decade A Sweaty Cyclops has existed to torment us with promises of great wepons of old.

In 2003 it was the promise of the mighty Fire Sword (one of the best reasonably-obtainable weapons) and a few updates later, the promise of the almighty Warlord Sword.

Mulf (http://www.tibiacity.org/p/39/mulf_antica_rare_collector/) stated he got a Warlord sword via questing. . . "no wonder" we used to think.

http://i1337.photobucket.com/albums/o666/MrAtheist4/Cyc_zps82ef98fb.png
The lovely sweaty cyclops openly gives it if you give him the right items, which items? No one knows.

Ofc, there's also the alternate option around the rumor of:

http://i1337.photobucket.com/albums/o666/MrAtheist4/Penta_zps20e4227b.jpg
This room, where people believe (and Mulf also mentions in his interview) is one of the rooms that may contain a Warlord sword (or Great Axe) as a reward, the legend tells in this room you have to sacrifice all the tibian Tomes in order to get the reward.

http://images1.wikia.nocookie.net/__cb20100806191851/tibia/en/images/7/7e/Basilisk_cave.jpg
Or even the always intriguin' wonder, where the Dwarven Emperor openly states that we would pay a "Handsome" reward for anyone brave enough to diliver him the Basilisk corpse.

But this are just rumors, lets get back to what appears to be "the sure thing" the goddamn Cyclops.

And I call it that way because he OPENLY OFFERS YOU A FUCKING WARLORD SWORD.

But here's the thing:

We know that:

Mulf got that sword BEFORE 2007.

Alot before 2007 rumors said you had to diliver an ungodly amount of "Pieces of Iron" to the Sweaty Cyclopse to get it. So we know that before 2007 the Cyclopse offered you a Warlord sword.

& the most important thing. . . in 2007 CIP's servers were hacked, NPC info stolen and filtred (http://forums.xenobot.net/showthread.php?7529-Regarding-Bonelord-%28Beholder%29-469-Language&p=85889&highlight=Hacked#post85889) (regards to DarkstaR) and what do we see? well, supposedly "everything" every time an item plays a role in conversations, its ID is mentioned and the (quote) "QuestValue" is entered, which leave little to the emagination, although this was used for "evil" (quest solving) not even then it was clear how to get the rare Tomes/Great Axe/Warlord sword, there was also no entries of the supposed 469 (Beholder/Bonelord) language and certainly, not a damn fucking thing about the Sweaty Cyclopse.

Even tho~ you guys SHOULD check the NPCs entries I wont make you have to research that rather confusing (at first) way NPCs work. So I'll explain you with a simple example.

When an NPC entry is quest-related, before the "keyword" there's an entry called "QuestValue" which leaves clear that everything inbetween that is quest-related, this includes words AND items, I'll simplify it for you:

(Blood Herb quest) Wyda "QuestValue" (now we know it's a quest) > "blood herb" (what you must say) > "13367" (ID of the item Wyda expects).

It is something like that with every quest-related NPC that needs keywords/expects an item.

But there is nothing with the Sweaty Cyclopse.

The option where he offers you a Warlord Sword is there, but it isnt quest related there is no other option other than "You no have stuff me want for"

So what does this mean?

It means 1 of this:

Mulf lied? (Yeahh ok)
The quest was removed before the data was stolen?
CIP's just teasing you & that was never the way to get it.

But how can we know for sure?

Are they just tryin' to be assholes by offering us an ungettable Warlord Sword?
Did the quest exist and was removed?
Was it changed because of the leak and now you need the permission of a mighty dwarven smith and 100 pieces of every steel the cyclopse forges in your backback for him to react? (lol)

We dont know and what you think you know is INVALID.

This is just an example, but now. . . think about it.

It isnt just about weapons, Mulf got Soft boots before PoI, and all the tomes (except Grey, which he states it was gettable by questing anyway) we got every damn NPC information and THERE IS NO CLUE ABOUT ANY OF THIS ITEMS? NOT EVEN 1?

I mean, I wouldnt be surprised if the quests or clues were there and BECAUSE OF THE LEAK they were changed or something, but it wasnt, there is NOTHING in that NPC info that once led to any of those once gettable rare items.

I REFUSE to accept that Big Ben (the Cyc) was created almost 10 years ago FOR NO REASON AT ALL, but all the gathered info indicates it could be true.

And if it isnt and he DID served a purpose and was removed just like that, what tells us they havent done exactly that with every single oldschool brain-teasing quest?

So. . . what now?

Atheist.

Atheist
02-18-2013, 09:50 PM
Made a github

http://otland.net/f257/post-your-findings-here-181430/

Information can be found there.

I'm really interested in doing this, and I shall succeed.

Good stuff!, the more involded people, the better.



Reading this quote, maybe the Hellgate chests that have container structure aren't just a distraction... Maybe you're falling into what normal players do... if it's not a clickable-to-get-loot chest, it is useless... they might have something.



You gotta keep in mind that we are not supposed to know all those chests are NOT quest related, that's our little cheating secret, for all they know, we're all drooling looking at those 3 chests from below.

Atheist.

martinpwnage
02-19-2013, 04:46 AM
So. . . what now?

Atheist.

Now...we get a set of tomes and 100 of any metal ingame...




Joking aside, you are correct if they did make it obtainable by "questing" and mulf was NOT lying, but then they removed it since the leak of NPC files............then i wouldn't be surprised.





also would be a dick move by cip

Joshuadaman
02-19-2013, 07:22 AM
I actually just signed up here, so I could stop lurking this thread & post, but anyways.
This may sound really "nooby" of me, but the files that were stolen in 7.4~ or whenever they were stolen, did the person who stole them actually ever release it to the public? & if they did, what if the person edited out anything that has to do with the quests, just so no one else has information on the quests?

Freakshow
02-19-2013, 08:47 AM
I actually just signed up here, so I could stop lurking this thread & post, but anyways.
This may sound really "nooby" of me, but the files that were stolen in 7.4~ or whenever they were stolen, did the person who stole them actually ever release it to the public? & if they did, what if the person edited out anything that has to do with the quests, just so no one else has information on the quests?

I thought about that to.

Atheist
02-19-2013, 09:22 AM
I thought about that possibility, but think about it, after the titanic job of pinpointing the quests, they would've had to erase EVERY quest entry (begining and end) AND all the keywords with potential to lead you to quest related ones.

And that's exactly where I think we should begin.

Atm I'm pasting all NPC entries in a word document, getting rid of programming shit and cleaning it up so just keywords are left to be seen.

After I do it I'll go to NPCs and say the keywords hoping for an unrecorded one to show up.

Even tho this could be futile, I'd still learn alot about the history of Tibia &/or anything that could lead somewhere.

The ideal thing to do here would be to make aglobal list of keywords and try the whole list with EVERY NPC, but that seems a little insane, maybe if a script could be made it'd be a viable option.

Concerning the Cyclops for exmaple, he mentions the different kinds of "Ancient steel" that existed and the NPC Edowir gives you a nice insight of each of this kinds of steel & even tho~ Big Ben says he doesnt forge ancient steel, he could be lying. Many of those steels are Dwarfish tho~ that takes us back to Kaz where I really think something serious hides.

Atheist.

Joshuadaman
02-19-2013, 10:02 AM
Just a little thought, maybe if it all leads back to Kaz, it could be with that guy that tells you he will give you a nice reward or whatever for getting Basilisk Skin, & over there in the Soldier Caves there's a sign that says "Beware Of The Basilisk" . Even though no one's seen a Basilisk down there, maybe there's some secret hole or something down there, than finding the Basalisk and collecting his skin & returning it to the NPC Will give you some kind of key, or something to point where to lead at next for one of the quests.
I doubt that sign is there for no reason

Atheist
02-19-2013, 10:15 AM
Just a little thought, maybe if it all leads back to Kaz, it could be with that guy that tells you he will give you a nice reward or whatever for getting Basilisk Skin, & over there in the Soldier Caves there's a sign that says "Beware Of The Basilisk" . Even though no one's seen a Basilisk down there, maybe there's some secret hole or something down there, than finding the Basalisk and collecting his skin & returning it to the NPC Will give you some kind of key, or something to point where to lead at next for one of the quests.
I doubt that sign is there for no reason

Yeah, who knows.

For all we know, using a pick in a wall could freaking tp you to the basilisk or something, lol.

Atheist.

Joshuadaman
02-19-2013, 10:31 AM
Yeah, who knows.

For all we know, using a pick in a wall could freaking tp you to the basilisk or something, lol.

Atheist.

lol really anything is possible, saying a certain word on a certain SQM could TP you :P

Beo
02-19-2013, 11:55 AM
I actually just signed up here, so I could stop lurking this thread & post, but anyways.
This may sound really "nooby" of me, but the files that were stolen in 7.4~ or whenever they were stolen, did the person who stole them actually ever release it to the public? & if they did, what if the person edited out anything that has to do with the quests, just so no one else has information on the quests?

They were indeed released, the 7.72 files.


I thought about that possibility, but think about it, after the titanic job of pinpointing the quests, they would've had to erase EVERY quest entry (begining and end) AND all the keywords with potential to lead you to quest related ones.

And that's exactly where I think we should begin.

Atm I'm pasting all NPC entries in a word document, getting rid of programming shit and cleaning it up so just keywords are left to be seen.

After I do it I'll go to NPCs and say the keywords hoping for an unrecorded one to show up.

Even tho this could be futile, I'd still learn alot about the history of Tibia &/or anything that could lead somewhere.

The ideal thing to do here would be to make aglobal list of keywords and try the whole list with EVERY NPC, but that seems a little insane, maybe if a script could be made it'd be a viable option.

Concerning the Cyclops for exmaple, he mentions the different kinds of "Ancient steel" that existed and the NPC Edowir gives you a nice insight of each of this kinds of steel & even tho~ Big Ben says he doesnt forge ancient steel, he could be lying. Many of those steels are Dwarfish tho~ that takes us back to Kaz where I really think something serious hides.

Atheist.

Cyclops is a dead end. The npc file was posted on tibia.com forums. But who knows there could be external files also that haven't been released?

Few interesting things here;
http://www.freewebs.com/emkorlibera/tibiasbirtholdupdates.htm

Beo
02-19-2013, 12:13 PM
I thought I'd go check the so called "spell parchment" place. But I think theres more to it.
http://4.imgland.net/GWvwk3.png (http://4.imgland.net/GWvwk3.png)
To the north is a one way with a floor tile that you can step on, but when you step onto it, you have to step back onto it to get out. There were a few chests there too (past the step in tile) though all had volume.
I then noticed that there was never anything spawned here and now theres Troll Champions and it seems they have updated the map with the black tiles etc. It used to be just mud. Why would they update this area?

http://1.imgland.net/CMxlLV.png (http://1.imgland.net/CMxlLV.png)

What is this lever for?

Beo
02-19-2013, 12:31 PM
Few more stuff I found in kazordoon;

----------->
Treasure room
http://3.imgland.net/-OnGM7.png (http://3.imgland.net/-OnGM7.png)

Chests which have no volume are quest chests...
http://3.imgland.net/Ihi8rQ.png (http://3.imgland.net/Ihi8rQ.png)

http://3.imgland.net/a9rahO.png (http://3.imgland.net/a9rahO.png)

Beo
02-19-2013, 12:56 PM
Knightmares most recent? interview.

http://www.tibialibrary.org/en/articles/stories/26-tibias-15th-anniversary-stories-told-by-knightmare

Infernal Bolt
02-19-2013, 03:11 PM
Knightmares most recent? interview.

http://www.tibialibrary.org/en/articles/stories/26-tibias-15th-anniversary-stories-told-by-knightmare

Not really an interview, it was just the npc introduced with 15th anniversary.

http://tibia.wikia.com/wiki/Knightmare_(NPC)

Beo
02-19-2013, 03:39 PM
Not really an interview, it was just the npc introduced with 15th anniversary.

http://tibia.wikia.com/wiki/Knightmare_(NPC)

Found that out 10 mins after posting xd

jokke628866
02-19-2013, 05:36 PM
damn, i would really like to know how we could decipher Knightmares numbers.. I just read this in an interview with him.

Gorak: There are still many mysteries that people wonder about, for example excalibug.

Knightmare: I'd tell you if you'd ask me in be ... uhm bonelord language.

Gorak: Sorry, I am still learning it perhaps I will try again later...

Knightmare: 3478 67 90871 97664 3466 0 345!

http://www.tibialibrary.org/images/books/stories/knightmare_beholder_language.png

I find it very hard to belive that he has invented this language himself.. If he has, hes a really smart fellow. If not, what could it be ? some kinda letter-for-words technique, or morsecode?.. ive tried them all by now. all i get is nothing.

Atheist
02-19-2013, 11:35 PM
Yeah, that "interview" wasnt fit for the ends of this topic and well, 469 is hardly a language, is more like a numeric mess in need of a cipher, without it it'll be impossible to get it that's why he's so sure of himself when he talks about it.

The only ocasions in which mathemagics are mentioned are in Paradox quest; in which you get an achievement of "Mathemagician" and Blinky (Hellgate's librarian), and ofc the only prisoner in mintwall (which idk why, I think is Daraman himself, even tho~ I think he's the Mad Mage, but that's just me) which is the one that gives you the Riddler's answer in the first place. (If you dont know wtf I'm talking about check it out here (http://tibia.wikia.com/wiki/The_Paradox_Tower_Quest/Spoiler).

Although mathemagic doesnt play any main rol in tibia, the lone cases it is mentioned dont have the sightlest link to each other, although I dont blame it, after all Blinky says you need to be an EXPERT in mathemagics and in the Paradox Quest, lets face it, we cheat and get the answer from someone else lol.

I think that if this Bonelord BS is solvable at all is through ingame shit rather than tryin' to crack Knightmare's code which is simply impossible. < And with this I mean that if there is in fact a Cipher; it's ingame.

Quest log entry:

Char 1: You learnt Mathemagics. Everything is based on the simple fact that 1+1=94
Char 2: You learnt Mathemagics. Everything is based on the simple fact that 1+1=13
Char 3: You learnt Mathemagics. Everything is based on the simple fact that 1+1=49

Quest log on a couple of chars after finishing Paradox Quest, apparently you can get any number from 1 to 99, maybe that's part of the mystery.

Also, it is said that you can actually save a trip to hellgate if you say the right number without asking the prisoner? (1 in 99 chance) Maybe that gives you a different achievement? Like Master Mathemagician? lol Anyone here know someone who was this lucky?


EDIT:

Topic=9, "yes", Amount=1 -> "So know that everthing is based on the simple fact that 1 + 1 = 49!", SetQuestValue(1,1)
Topic=9, "yes", Amount=2 -> "So know that everthing is based on the simple fact that 1 + 1 = 94!", SetQuestValue(1,2)
Topic=9, "yes", Amount=3 -> "So know that everthing is based on the simple fact that 1 + 1 = 13!", SetQuestValue(1,3)
Topic=9, "yes", Amount=4 -> "So know that everthing is based on the simple fact that 1 + 1 = 1!", SetQuestValue(1,4)

Apparently in the NPC's entries this are the only possibilities, maybe it isnt 1/99 after all, again, is this a clue or just random BS?

Atheist.

RoxZin xD
02-20-2013, 11:46 PM
Bump!

Infernal Bolt
02-21-2013, 04:22 AM
Apparently in the NPC's entries this are the only possibilities, maybe it isnt 1/99 after all, again, is this a clue or just random BS?

If this is right then you have a 1 in 4 chance of guessing it right when you are there, might aswell try right? :D

Luls
02-21-2013, 05:23 AM
To start off, this is one of the most interesting threads I've read in quite some time. I'd love to help, but to be completely honest, I don't have the time or the interest in Tibia anymore to do so.

I'd like to remind you not to forget about the books in the library in Rook, but those are probably just about stuff in rook. However, like you said, you never know ;)


Kudos to you for finding out as much as you have so far. It's probably more than most Tibians ever have/will.






Did you know Bonelords were once called Beholders?

Their name was changed because the name "Beholder" was owned by a different company (I think).

Sspanky
02-21-2013, 05:52 AM
Luls Without a doubt the most interesting read I've had on the forums. It makes you want to start questing and reading books etc eh? Pity for me i'm in the same boat as you when it comes to time.
Whether or not I can be part of this, I will most definitely be following this thread :)
Good luck to you all :)

Spectrus
02-21-2013, 09:25 AM
@Athiest, to help with the keywords script, it's quite simple.


local keywords = {'word1','word2','word3','etc'}

print('Starting keyword spam.')
Self.SayToNpc(keyWords, 65)
print('Keyword spam complete.')

Austen
02-21-2013, 11:18 AM
U can enter this : (don't ask me how tho ^^)



http://img36.imageshack.us/img36/7307/11111111n.jpg

If characters stand on each of the two tiles in the library under the desert :P


Also i think this is an amazing thread!

I love the idea, i used to have a designated noob char when i first started. I used to go exploring, which normally resulted in death.
I used to know the free account world like the back of my hand as i was facc for so many years.

I still know it well, but not as well as i did!

Keep up the cool thread, i hope you uncover a secret for all your hard work!

Atheist
02-22-2013, 06:19 AM
@Athiest, to help with the keywords script, it's quite simple.


local keywords = {'word1','word2','word3','etc'}

print('Starting keyword spam.')
Self.SayToNpc(keyWords, 65)
print('Keyword spam complete.')

Beautiful, I'll get on it asap.

Atheist.

Freakshow
02-22-2013, 06:42 AM
Keep it up! makes me wanna go and search for some clues to.

Bollo
02-22-2013, 05:49 PM
Man I read ur introduction with 110% enthusiasm, fucking hell brought back memories from when i was like 10 years old. All those rumros that existed back then, before wiki (or atleast I didnt know about it), ppl actually told eachother where to hunt, got stuck in quests, (not to mention manual UH (no hotkeys), lvl 19 SD makers, UH makers, no Auction House, great pvp system, List goes ON AND ON), now ppl just check upp Wiki for _EVERYTHING_. Which sucks really.

I will keep looking into this thread!!!


If characters stand on each of the two tiles in the library under the desert :P


Also i think this is an amazing thread!

I love the idea, i used to have a designated noob char when i first started. I used to go exploring, which normally resulted in death.
I used to know the free account world like the back of my hand as i was facc for so many years.

I still know it well, but not as well as i did!

Keep up the cool thread, i hope you uncover a secret for all your hard work!
So true. Fucking hell, I will NEVER forget when I made some friends ingame, we started a guild and they showed me Amacamp. That was fucking awesome.

And, not to forget, all the deaths at GS bridge. HAHA, was fucking horrible, died so much, but the most thing I remember is when I looted a warrior helmet ofa dead body there and got to DP with it :D Man I was happy!!!

thorekz
02-22-2013, 06:14 PM
Their name was changed because the name "Beholder" was owned by a different company (I think).

It belonged to dungeons and dragons

Spyke
02-22-2013, 07:17 PM
Interesting read, though most of it is a summary of old pictures and articles on TibiaWiki and TibiaNews.

Being the devil's advocate here, I'd like to point out that despite a relatively large amount of people having access to 7.7 version Tibia files as a result of the hack, Remere and Dennis being the most (in)famous ones for creating ClassicTibia and RealOTS, no mysteries, as far as we know, were ever solved through investigating those files.

This suggests that none of those with access to the files were able to find any information to help them obtain some rare treasure, or they did not look hard enough(doubtful), or they found something but have been able to keep it a secret year after year. If they did find something, I'd suspect no unique items were involved, as that would have been hard to keep as a secret from co-conspirators, friends and the general public, in part because it would be invaluable and in part because the finder(s) would desire recognition, either through showing off in depot or house decoration, or through some interview.

In other words, either CipSoft has covered up their tracks so well that not even people with access to their files were able to discern any information, or the finders were too incompetent to find anything, or no solvable mysteries exist, unless CipSoft implemented new clues to the puzzles in the versions thereafter.

I'm not saying there are no mysteries left, I'm simply stating that since no mystery has yet to be solved during these years, despite the immense amount of time and effort by players and hackers to discern any information regarding the whereabouts of items such as the Helmet of the Stars, one can assume that official help would be required from the Staff, which won't happen in the foreseeable future, or that the rare items seen today are nothing more than one-shot opportunities, long since seized by other players, e.g the Grey Tome in Mintwallin, the Demon Legs in DHQ and the Horned Helmet in the Bright Sword Quest.

SmokedOut
02-26-2013, 03:33 PM
"name" -> "People call me Xed, but my full name is Xedem."
"Abran","Ironeye" -> "He is the owner of this market, although - just between you and me - I'm not so sure he's honest."
"honest" -> "Well, I overheard the boss discussing some shady deals with a man in a black cloak."
"shady","deals" -> "Something about a sword only great warlords can use and a rare distance fighting item."
"rare","distance" -> "Yes, but I believe this is nothing but lies seeing that there are only a few distance fighting weapons."
"ferumbras" -> "I heard rumours somewhere that his father was called Hugo."
"excalibug" -> "I think that was the sword they were talking about. Said something about a man in Edron that could get it for him."
"news" -> "Some people say Ferumbras isn't really dead. Crazy kids!"
"monster" -> "Yeah, these awful beasts. They live in the swamps near the city and in dark dungeons."
"dungeon" -> "Oh, they are all over. You never see more of them than in Kaz, though."
"Kaz" -> "Oh, that's short for Kazordoon."

Just looking through the npc files seeing if I find anything interesting ;) this thread is awesome bro I remember all of these myths and legends that no one could ever solve and eventually were forgotten, it really gets me wondering hearing it from CIP that there is many unsolved quests where to start I am sure there has to be something in all these NPC files that can lead us in the right direction im gonna keep looking

SmokedOut
02-26-2013, 03:57 PM
Excalibug

NPC - Partos
#"excalibug" -> "Excalibug? No way that I tell you something about it!"
#"grapes" -> Type=3592, Amount=1, "Do you have any grapes with you?", Topic=1

#Topic=1,"yes",Count(Type)>=Amount -> "What do you want for that ...ohhh... tasty ...uhm... sweet ...drool... delicous ...hmm... grapes?", Delete(Type), Topic=2
#Topic=1,"yes" -> "Go away, if you don't have any grapes."
#Topic=1 -> *
#Topic=2,"excalibug" -> "My late mentor once told me he found a wallcarving about this sword in a cave beneath the castle.", Topic=2
#Topic=2,"wallcarving" -> "That part of the dungeon was recently blocked by a cave-in. It was unsecure before, and only a fool would have entered there. I stayed out and alive."

NPC - Alexander
"excalibug" -> "Ah, I would trade a fortune for this fabulous item."

NPC - Amanda
"excalibug" -> "Only a being loyal to Banor will wield this blade."

NPC - Avar Tar
"excalibug" -> "I am sure it's hidden in a vault of the Nightmare Knights beneath the Plains of Havoc. I plan an expedition to go there and rout out the Ruthless Seven, but I have to save the world first."

NPC - Beatrice
"excalibug" -> "A myth like the screwdriver of Kurik or the endless vial of manafluid."

NPC - Charles
"excalibug" -> "You better ask some knight about it."

NPC - Chatterbone
"excalibug" -> "... we hid it... so long ago... so long..."

NPC - Clark
"excalibug" -> "I heard the knights of Edron hide it somewhere instead of using it for the good of the country."

NPC - Edala
"excalibug" -> "It is true that this weapon brings great power. But you should not look for power. It is wisdom you really need."

NPC - Edowir
"excalibug" -> "The ancient dwarfen kings forged it using magic metal , which they took from cyclopses who found it in the heart of a fallen star."

NPC - King
"excalibug" -> "It's the sword of the kings. If you could return this weapon to me I would reward you beyond your dreams."
"reward" -> "Well, if you want a reward, go on a quest to bring me Excalibug!"

NPC - Miraria
"excalibug" -> "Some foolish adventurers seek for it in the haunted ruins of Drefia."

NPC - Ray
"excalibug" -> "There are rumours about some hidden stone tablets mentioning that weapon. Adventurers claim to have seen those tablets in the ancient lizard city."

NPC - Tandros
"excalibug" -> "A weapon of unparalleled magic. Don't listen to people that tell you that this is only a myth. It might be a dream but remember, dreams can come true."

NPC - Topsy
"excalibug" -> "If you want to find out about excalibug you should ask the more sinister characters in Thais not a respectable woman like myself!"

NPC - Uzgod
"excalibug" -> "You want sell me excalibug for 1000 platinum coins and an enchanted armor?", Topic=3
topic=3,"yes" -> "Stop make fun of old dwarf, you not having it!"
topic=3,"no" -> "Me wouldn't sell it, too."
topic=3 -> "You joke with me!"

NPC - Uzon
"excalibug" -> "Some people claim it is hidden somewhere under the endless sands of the devourer desert in Darama."

thorekz
02-26-2013, 04:29 PM
I know someone who claims that getting into the desert island is possible. Has anyone hear something like this before?
(The island with a dead body and a palm tree)

Bushu
02-26-2013, 06:17 PM
I know someone who claims that getting into the desert island is possible. Has anyone hear something like this before?
(The island with a dead body and a palm tree)
I have heard of it.
Just check this link, it does not have pictures, but still give alot informations (:
http://www.tibiacity.org/forum/showthread.php?15128-The-Desert-Secrets-Guide

Joshuadaman
02-27-2013, 03:52 AM
What about the Tomes? I think they have something to do with some secret.
When you look at the 4 times they say this :

07:47 You see a green tome.
It weighs 19.00 oz.
It is a volume of The Mystic Secrets of Tibia.

07:47 You see a grey tome.
It weighs 19.00 oz.
It is a volume of The Mystic Secrets of Tibia.

07:47 You see a blue tome.
It weighs 19.00 oz.
It is a volume of The Mystic Secrets of Tibia.

07:48 You see a red tome.
It weighs 19.00 oz.
It is a volume of The Mystic Secrets of Tibia.

Now you know they are all empty & you cannot write in them.
They say "It is a volume of The Mystic Secrets of Tibia".
I think you may need an NPC to read them too you, or learn some kind of magic so you can make the texts appear, than it will give some kind of hint towards some secrets.

fxtrok
02-27-2013, 05:33 AM
Super!

thorekz
02-27-2013, 05:54 AM
I have heard of it.
Just check this link, it does not have pictures, but still give alot informations (:
http://www.tibiacity.org/forum/showthread.php?15128-The-Desert-Secrets-Guide

Nothing new about the lake, i know about those hydraulic switches but never got to investigate further!

Bushu
02-27-2013, 01:18 PM
I think you may need an NPC to read them too you, or learn some kind of magic so you can make the texts appear, than it will give some kind of hint towards some secrets. More like you need to talk to NPC, because I really doubt that a text would appear. I heard that there is a bunch of books that if you'll joint them all there is a quest solution <--isle of kings, has any1 else heard of it? :D
And theres also quite a few "hidden" switches deep in the firedevil quest cave, some of them involving opening the gate to the dragons in the spike sword quest..*hint hint* Its only mentioned in the wiki as: Note: You will likely hear the roar of three Dragons. These dragons are caged at the far north end of the room. It is unknown how or why they are there, perhaps this is another adventure to be found? But poeple know how to open bridge and remove gate, the problem is how to remove magic walls.
A good example that I can think of when it comes to item-interaction is taking a Bonelord Helm & Shielding and start blurting number patterns to our beloved "Blinky" why not? 2 eyes of your own, 2 of the Helm and the one in the shield, sounds retarded? maybe, or maybe not, truth is no one can really tell. Some people tried it and it didn't work.
I was wondering if anyone wanna start up a rpq team to come up with new quests and such things discussed on this topic I've got 90+pally on secura, so might try RPing there ; d Also, there is alot of people who might volounteer I guess - world/english chat is very active. Atheist, could you PM me with this ts3 server? Beo, ur nick on Secura? :D
So whilst looking at the Jakundaf Desert on wikia. I decided to look at the library and came across a book. The contents are as follows;
On mixing potions. Now, being a really old magician, I decided to write down some of the formulas of potions I invented during my lifetime. First I thought it will be best to give clear advices for everyone to mix them. But after some days of crucial thinking I had a vision - everyone would be able to mix these powerful but dangerous potions within minutes without being aware of the consequences! It needs lot of wisdom and willpower to become a experienced and responsible magician. This doesn't mean to be cowardish - it means that you know your powers and that you exactly know your limits! So, to prevent misuse of this knowledge i will write down these formulas in ****, a very old language only known by the wisest sorcerers. It is about mixing potions. Now I'm not sure where the book is for the "formulas" but they seem to be written in "****" which is supposedly a "very old language". I'm going to suggest looking a morse code for this. Hit me up if you find anything! It's introduction to potions like 'potion of regained vision' which can be used with one of jakundaf's NPC I guess. Infernal Bolt, could you joint my posts, please? (:

Infernal Bolt
02-27-2013, 01:36 PM
that's what you meant?

Bushu
02-27-2013, 02:04 PM
Yeah, thanks dude <3 (no homo)

thorekz
02-27-2013, 03:27 PM
Im gonna go do some research on the lake since i believe its possible to get there. I know the guy who claims getting there from an external forum, ill pm him for hints..

Bushu
02-27-2013, 03:33 PM
Im gonna go do some research on the lake since i believe its possible to get there. I know the guy who claims getting there from an external forum, ill pm him for hints..
Did the guy mention what was inside the body?

Beo
02-27-2013, 04:06 PM
pm me for my name Bushu

thorekz
02-27-2013, 04:07 PM
Did the guy mention what was inside the body?

Not sure but i think it was random items and a book/letter

Bushu
02-27-2013, 04:13 PM
pm me for my name Bushu

Send me a pm cuz ur inbox is full ;P

Joshuadaman
03-03-2013, 09:01 AM
Bumps

Sspanky
03-03-2013, 10:06 PM
I really need to get involved with this. Has a team been made? if so where?

RoxZin xD
03-04-2013, 01:38 AM
I have heard of it.
Just check this link, it does not have pictures, but still give alot informations (:
http://www.tibiacity.org/forum/showthread.php?15128-The-Desert-Secrets-Guide

There really are some old but interesting things on tibiacity... had a few hours of reading there :)

Well, I wanna help finding something too, but at least you guys need to decide where will be the first start.

Furpan
03-25-2013, 11:03 PM
What happened to this thread? I just found it, this should be a top-of-the-page-thread.
Anyway, to give you guys my two cent on the way to solving a few of theese quest:
People over at Dennis server, tibianic/realots (dont mean to advertise), have come a loong way on many things, including the beho.. bonelord language. And as it's an original tibian server I don't hesitate to not trust them. Many players are still active in both real tibia and "real" tibia. Pay them a visit for knowledge. I know they helped me alot on 1-2 unknown quests, good luck with your questing.

Wovimus
03-26-2013, 12:15 AM
Wow, why I didnt see this thread before?

So nice stuff man, keep it coming, so interesting!

R3ignlasting
06-02-2013, 01:21 AM
This was such a good thread why did it die ;(

zxzero
06-02-2013, 06:51 AM
agreed, I usually just skim threads and don't read it all ,but I did this in tibia the first time I payed also, I was so amused trying to find things out and such. This thread is def a good read but I think for the most part unless CIP releases info no one will find out most of the hidden things in the game, just not really worth it tbh as they usually make really rare things in quests public after they are found. I remember one time black shields were rare, some other things also, but I can't remember them off the top of my head. :P

Mish
08-02-2013, 07:52 PM
What happened to this thread? What a great read. Brings back memories and makes me want to RPG.


If Tibianic/Realots have an exact copy of the original Tibia files, what happens if they teleport to a treasure room and look into the chests? I don't know why this shouldn't possible

Xcz
08-26-2013, 04:09 PM
Love this thread!!! Still up for this team if anyone wants to!

Xcz
08-26-2013, 06:01 PM
Just a little thought, maybe if it all leads back to Kaz, it could be with that guy that tells you he will give you a nice reward or whatever for getting Basilisk Skin, & over there in the Soldier Caves there's a sign that says "Beware Of The Basilisk" . Even though no one's seen a Basilisk down there, maybe there's some secret hole or something down there, than finding the Basalisk and collecting his skin & returning it to the NPC Will give you some kind of key, or something to point where to lead at next for one of the quests.
I doubt that sign is there for no reason

From a book in kazz, don't know if it will help or not:


"INTERESTING FACTS ABOUT KAZORDOON issue 1
Author: John Barrel
Once upon a time there came a horrible snakelike beeing to the deeper mines. It killed many miners, because that 'snake' was a basilisk horrible beeing with a gaze that could turn living beeings into stone. Many heroes tried to kill it but none suceeded, some fled, most died. One day a wise man which name is forgotten. (I did many studies but it looks like for some reason none wrote down his name) He had some knowledge about theese horrible creatures. He advised the miners to cover the minewalls with torches and lamps. Scared by the dispised bright light the basilisk retreated deeper and deeper into the mines until the miners managed to create a cave in behind him. If the miners I talked to did not make fun of me we have to assume that the basilisk is still there..."



I know someone who claims that getting into the desert island is possible. Has anyone hear something like this before?
(The island with a dead body and a palm tree)
Book in kazz:


Dwarven Magic II
By Marokin Floatation This spell will one day allow any dwarf that may not be a good swimmer the ability to almost walk on water. What we found out you would probably need are the remains of a slain stone golem, the branch of a willow, the
the wing of a wasp, and a flask full of slime. Pour the slime into a cold cauldron and add in the other ingrediants into the cauldron and boil it. This seems to be the base of a powerful potion, though the finalization and the spells needed to enchant it.

thorekz
08-27-2013, 01:21 AM
That sounds very interesting Xcz
i might take a look in kazordoon when my server is back online

grizzlyrider
08-27-2013, 07:35 AM
Someone should start a cast on tibiacast where we can try to solve some quests. A high level char on a non-pvp server would be perfect. Just an idea, comment if anyone think it sounds like fun :P

Spectrus
08-27-2013, 07:36 AM
Someone should start a cast on tibiacast where we can try to solve some quests. A high level char on a non-pvp server would be perfect. Just an idea, comment if anyone think it sounds like fun :P

I could do that. I'm facc though :D

grizzlyrider
08-27-2013, 07:41 AM
Great, then we can start with the facc mystery quest's. We should get some more people with tho and then set a date/time.

azzamcrazza
08-27-2013, 08:34 AM
I can vouch for that, I remember Setzer Gambler from Julera showing us his longsword way back around 2005

Xcz
08-27-2013, 11:44 AM
I got a 8 sorc on secura that i walk around with trying to find intresting books etc. If anyone got a high level there or somewhere else we could get started =)

emir
08-27-2013, 11:46 AM
I got a 8 sorc on secura that i walk around with trying to find intresting books etc. If anyone got a high level there or somewhere else we could get started =)
Do you have a character in Refugia ?

Xcz
08-27-2013, 11:59 AM
No, Do you have a high lvl there?

emir
08-27-2013, 12:15 PM
No, Do you have a high lvl there?
Not really but i got 77 knight.

Xcz
08-27-2013, 12:46 PM
ok ill make a char there, pm ur name :P

Jokkern
08-28-2013, 07:24 PM
I got chars on refugia. After the ddos attacks have calmed ill join exploring for sure:) pm me ur names if ur up for some exploration nation station(y)

thorekz
08-29-2013, 02:56 AM
I got a 190 ek on fidera
i could cast too

iMike
08-29-2013, 04:06 AM
Atheist
Great article to read, hope you keep it alive with some news or whatever :)

Jokkern
09-07-2013, 01:40 PM
Im online and up for some exploring on refugia if anyones interested, msg me on Talynostir Lend

ozkl
09-07-2013, 05:23 PM
I found this thread just now and personally I don't think there's anything that can be learnt from the NPCs.
Why?
Because Tibias files was hacked in 7.72, revealing all of the NPCs sayings and whatnot. There could be missing books, hidden tiles, ways to open quests such as making the fire dissapeer from the spikesword in Rookgard.
There's ALOT to be discovered, but I doubt it has anything to do with NPCs.

firestone chetos
10-23-2013, 02:58 AM
there is some quests unsolved, someone from tibia.com is searching for em i dont know if i could post his name, but he is so updated with a thread on roleplaying forums, pay check there and i´m in help too, but i just own characters on unitera/aurora, so, if someone need help just give me a shit character XD

adimo
12-04-2013, 11:33 PM
To bad this thread died. Read this and it sure does bring up alot of memories and want's you to search. But i also know this will lead to dead ends and that will lose courage! Message me if you want to discuss about mysteries or just want to look into one!

gagec89
12-27-2013, 02:52 AM
Thread is obviously dead, but Im hoping this little bump will bring it back to life and bring once interested people back into thread. This is the first time I've read it, and recently finished it finally, and I want to make a proposal.

I would like it if -Atheist- himself would choose a world, any world, and ALL people interested in joining "The quest: Dream Team" would make a character there. I for one am all up for it, we could have a good team all exp and bring the rpg back, and maybe even figure out some kickass quest, Atheist if your still around and keeping tabs on your old threads, let us know what you think about this proposal. This would be easy to make, simply let him choose world, All who wants to join PM him your name and he will invite you into a guild, if he chooses to make one.

Sam
12-27-2013, 03:04 AM
If people are up to doing this on Calmera I am willing to supply everyone with a beginner set and the necessary supplies to explore, as well as participate

Gonza
12-27-2013, 08:25 PM
What happened to the guy who started this thread? he seemed to be dedicated to this but just stopped posting out of the blue?

Gonza
12-29-2013, 12:37 AM
ATHEIST PLEASE

gagec89
12-29-2013, 07:21 PM
I myself wish he would come back, I would enjoy to make a team and get the rpg back with him =(

raiQi
01-10-2014, 02:05 AM
Ferumbras had fight with the Thaian royal army in the hero caves


- Benjamin was the general of the Thaian royal army


- Ferumbras and Benjamin were the only persons who survived


- Benjamin, according to many npcs, "got one hit too much on his head", lost his memory and got more or less insane (note that npcs are not always correct, its highly possible that Benjamin saw something he shouldnt have seen and his head was ruined with magic)

there is a book somewhere (desert treasure palce maybe idk cant remember where) where it says about a potion that can recover your memory for a short while with ingredients, so somehow get em and make the potion, give it to benjamin and boom > quest started ?? :D

samm3
01-16-2014, 10:02 PM
Quite interesting, never really though about this more deeply.

Chuitox
01-17-2014, 02:06 PM
CBA to read all posts but some images from the dungeons in Jakunaf (?) desert are actually related to the old way players found out to solve the 10k quest. I think I read it somewhere in Wikia.com

kingen999
01-25-2014, 12:07 AM
bumps

Game Time
02-01-2014, 05:30 AM
Bump...

kendinal
02-10-2014, 11:49 PM
That mysteries must be all solveable, thinking right now of Hellgate.. hmmmm.

Arrow
05-11-2014, 04:57 PM
Bumping this because I think it's a cool thread :)

iMike
10-16-2014, 06:56 AM
I know it's an old thread, but still interesting.

newuser444
10-18-2014, 03:29 AM
Hey guys. I have a secret spot on tibia that I don't believe anyone has ever seen or been able to get to. I will show someone given the right circumstances and respect on this forum. I figure it would be a nice thing to share with this community cuz I barely play this game anymore. I have used this spot to run to after pking or any type of use and no1 has ever found out how I got to it. Please contact me if you are interested. This may also unlock many mystery about this game,

balla
10-18-2014, 07:36 PM
Mind posting some clues about this secret location would be very intrested to invisitagate this are do you have any characters on secura

gagec89
11-16-2014, 10:41 PM
Is Anyone interesting in Reviving This thread? Continuing Atheist's work, this has been a great mystery for me and im wondering if we can put a few brilliant minds together and get a team of some sort together.
Anyone Up for the challenge?

Falksalt
11-27-2014, 07:16 PM
Some black hats should have a look at CipSoft today and try hack/sniff get something out of em'? Maybe we could get some real good juice out of that instead of running around like morons spamming random words. I get the whole RPG thing and all but still :p

Kirotheone
12-03-2014, 06:57 PM
So nobody knows what the purpose of ''Hall of Lost Doors'' is? there must be a purpose, why would we get a key that is useless :P

We all know there's a switch in there, but few mentioned that there is 1 switch in the Adrenius room also. In the library we got 4 more switches and only 1 works, but the other 3?

had anybody tried to stand on all thoose switches att the same time, with a team? :)

Trolled1337xx
12-03-2014, 10:53 PM
Falksalt, you're right.. It might be easier to try to get the info from Cip.. But isn't the point of this thread to "enjoy the game"..? What would the point of "finding secrets" be if they were on TibiaWikia..?

lidhill
12-22-2014, 04:37 PM
I think its very wierd that no spoilers of the very rare items hasnt been leaked from any former cipsoft-worker or anything after 17 years. The interesting thing is that it hasnt even been leaked anything about that the quests arent doable. How many workers have their been at cipsoft for over these 17 years? Why havent none of those told anyone that these mysteries arent solvable? Think about it. How and why have they kept this in silent for so long now...

Warshape
06-03-2015, 09:33 PM
Hey guys, as many of you posted in this thread I've as you spent days and days trying to find out anything in the desert. As all others I've never really reached anything and it's so disturbing..

Since the lever of the west side actually works and has a reason to be there the lever by the fire-pit should work as well and have some kind of meaning? Does anyone know what? There is also a third lever in the room of the spiked sword quest but it's unreachable and I think that it somehow has a lot to do with everything.

12284

But even if there is a way to move the magic walls there is no point really accessing the room since the only thing in the room are these 3 dragons?

12285

frankymill
08-17-2015, 03:26 AM
holy shit i just found this thread so much interesting shit. if yall are still doing this send me a pm id like to join the team if theres one.

Mazrikxx
08-17-2015, 04:04 AM
I'd like to join the effort aswell if it is still ongoing.

iMike
08-28-2015, 11:34 PM
Where have you been?
Any new information?
Atheist

Atheist
09-20-2015, 01:27 AM
NPC’s Environmental Perception:

Now that we’ve talked about how NPCs react to items, I think is time to move on to something a little more intriguing; how NPCs react to their enviroment.

Anyone who has ever played a Paly or ventured into the Shattered Isles knows where and How to buy Assassin stars, you have to be “burning” for the guy to be interested in talking to you, and while it might be a funny little detail, I dont think we’re actually realizing how important and intriguing this is.

Meddling into the stolen NPC data that I’ve mention previously I noticed how this mechanic works; it has been in game since the begining, it is a little line of coding that makes the NPC react completely different to what you say depending on your current ailment, and this only gets more insteresting with the introduction of curse, drowning and whichever new ailment I’ve missed in my retirement.

Example:

Kazordoon’s Technomancer Talphion reactions in NPCSD:

"heal",Burning>0 -> "YOU ARE BURNING! THAT'S FUN, HOW DO YOU DO THAT?"
"heal",Poison>0 -> "YOU ARE POISONED! HAVE YOU DRUNK THE STUFF IN A GREEN BOTTLE? THAT'S SUPERGLUE, NOT SUPPER-GLUE, STUPID!"
"heal" -> "I AM AN ENGINEER, NOT A DOCTOR!"

http://i1337.photobucket.com/albums/o666/MrAtheist4/1Burning._zpsmwhfaror.png

http://i1337.photobucket.com/albums/o666/MrAtheist4/1Poisoned._zpsjbsv55r1.png

What does this mean? Well if CIP’s willing to add this funny mechanic into a “nobody” as our friend Talphion could be considered, then this means our variation pool just multiplied by the number of different ailments currently in Tibia. This is of course; an exageration but I’m just getting started, there’s more:

Who can forget our beloved Cipfried, the first friendly face old Tibians (and new ones if you skip the Tutorial) see in their screen the first momentous time that they log into Tibia. Who didnt venture into the sewers with nothing but your club in one hand and your balls in the other thinking you’d destroy the shit out of those rats, only to flee with your tail between your legs back to Cipfried to get a free heal and feel safe again?

Do you see my point?

The amount of HP that you currently have is also recorded into a fairly simple code to recognize your current state and REACT acordingly, in Cipfried’s case (in the NPCSD) it looks something like this:

"heal$",HP<65 -> "You are looking really bad. Let me heal your wounds.", HP=65, EffectOpp(13)

(Note: This is kind of specific; “an amount minor to” so it isnt that bad, praise the Tibian Gods it isnt managed in percentages.

So it turns out that your amount of HP; also factors into the NPC-reaction-game we’re playing at the moment, what does all this mean then?

Well. . . it means your current health and/or your ailments can be as important as having the right item in your inventory for NPCs to react a certain way; it means that shit just got even more complex, if you thought ítem reaction made things hard; adding NPC enviromental perception into the list just raised the limitless variations to a ridiculous number of combinations.

Of course; I’m just exagerating, it would be ridiculous to think that (e.g.) you need to have 100 Piece Of Iron, be at 100 HP, be cursed, burning, poisoned, electrified, drowning AND DRUNK! for an NPC to react a certain way. . . but. . . is it THAT ridiculous? Maybe it is, maybe it is not, who knows lol.

So. . . what approach should we take to factor NPC's Enviromental Perception into the mix in a healthy way so we dont lose all hope and give up on this god-forsaken game with infinite variations? well. . . in the form of the most PURE way of Roleplaying; actually hear what an NPC has to say. It would be insane to try ALL the "keywords" while into all possible forms of ailment, I mean, lets be realistic. But if you can actually HEAR what the NPC has to say and use the Roleplayer's Ultimate Tool which is; FEELING ACTUAL EMPATHY FOR A FICTIONAL CHARACTER (yes; a bunch of pixels) you CAN actually pick up little details in their story which MAY make you try to talk to them while in ailments and/or low HP.

I'm fucking bat shit crazy? Maybe, but think about it. . . who EVER talks to NPCs for the sake of discovery WHILE TAKING AILMENTS INTO ACCOUNT?!?!?! Fucking NO ONE; that's who.

Having this "ailment variation" in mind at all times while talking to NPC's will highten your senses/perception/options while looking for answers!

To be reviewed:

NPC; You capitalistic pig! (A look into NPC reaction to outfits/the way you look)

Theories:

1.- Do NPCs react to having items (such as barrels), spilled liquids (such as urine) or any other thing near them?
2.- Do NPCs react to summoned creatures?


Atheist.

Atheist
09-23-2015, 06:15 AM
Kazordoon: The welcoming complexity of Dwarven Culture.

WARNING: Some sections of the following post may contain MY personal opinion which you CAN (and probably will) differ from. It is adviced that at all times during the read you keep in mind that this is for entertainment purposes ONLY and I’m just calling it as I see it, nothing more.

Also, this has been devided in several pieces so you can choose and read whetever interest you most:

1.-The Silly/Nostalgic Introduction you dont have to read at all if you dont want to.
2.-The Actual introduction is a fairly quick mention of the Dwarven Race.
3.-"TEH ACTUAL" Review is a more in depth, technical and neutral insight on the Dwarven Culture as a whole.

Also note that I use "Dwarfs" and not "Dwarves" because "Dwarfs" is the correct (grammatically speaking) plural form, where "Dwarves" came to be only because it was popularized by J.R.R. Tolkien in his books.


Silly/Nostalgic Introduction:

When I think of Kazordoon I cant help to get deeply nostalgic, it was my home for pretty much the first few years of my Tibian adventure; as a 13 year old kid in the early 2000’s, online transactions were still frowned upon and even more in a country like Mexico, so it took a couple years to actually acquire Premium (which I ended up buying for in-game cash anyway) so when my Dial-up connection was up; my place-to-be was my beloved Kazordoon.

Thais generally had Giant Spiders lured into the front of the depot, Venore always had Dragon Lords in its ladder ready to 1 shot the shit out of anyone in range, Carlin being “TEH brazilian city” we all know and hate wasnt an option and Ab’Dendriel having nothing but stupid Trolls; was outgrown farily quickly, so Kazordoon was the place to be for any and all free account players looking to level, having a variety of Dwarfs for a large range of levels and promises of profit.

These were the times were lootbags were the only real way to make some serious cash and the art of pushing your lootbag from the depths of the mines all the way up to the depot was one of the biggest thrills I ever experienced in Tibia.

Monsters were alot stronger back then, only level 60/70 with decent skills could venture into the lowest of levels were the fierce Dwarf Guards inhabitated, Paladins needed ridiculously high skills to even scratch them and enough speed to outrun their inminent 3 digit hits, Mages needed the help of Fire Devils or Fire Elementals just to have a chance and Knights needed high skills and alot of luck to be able to lootbag enough items to pay for their UHs, those were the days. . .

I still remember being lvl 40 and lootbagging Hatchets, yes; HATCHETS, to then send them to Thais and push them all the way to Fibula, since Timur was the only NPC that bought them back then (for 25/35g each if I remember correctly) it was THAT hard for a lowbie to make cash and needless to say I was the biggest newbie in town.



Actual Introduction:

Back when there was only Thais, Carlin, Venore and Edron, Kazordoon was the most unique and fresh concept in the whole of Old Tibia (which then was crushed by Ankrahmun but w/e), the idea of an underground city with a dozen tunnels to venture to; was any Roleplayer’s dream, the fact that you could get lost in a labyrinth of mines or explore every corner of the exceptionally large and multi-level’d city was a Thrill on its own, from leveling in the mines to baking your own bread; Kazordoon was promise of good things to come, for its creation could’ve only come from imaginative and creative developers.

Kazordoon may have exceeded in many things, but the one that shone the brightest was the only single thing nobody cared for: its Lore.

The Dwarven Culture is the single most Deep, Well Versed, Intertwined, Pure form of Tibian Lore in the game, hands down. In every NPC of Kazordoon you could see how hard CIP tried to give life to the Dwarfs as a relevant and endearing race in Tibia and in its revamping we could clearly see how they treated their beloved baby, making a (pretty much dead and irrelevant city back then) series of changes that polished the beauty that was Kazordoon and not only that, but adding new quest AND non-quest-related NPCs with tons of new information, justifying the lost city of Beregar AND enriching its own lore even further; reminding us of how important this city really is, not for nothing Mulf adviced RPs to start at Kazordoon.

When we talk about the Dwarven Race, there is nothing to this day that we could compare it to, in Kazordoon everything and everyone is connected, from a dozen different Guilds/Fellowships, to its own religion and way of measuring time, CIP has made of the Dwarfs the most fascinating of Old Races.

CIP’s version of Dwarfs live as long (or even longer) as elves; that’s one of the main reasons CIP could go all out on their lore. Although they claim to be peaceful people that mind their own business; NOT ONLY have Dwarfs fought and helped stop the Beholders (a.k.a Bonelords) from conquering the world in the “Old Days”, battled in the “Old War” and protagonized the “War of Welcome” (Refer to the "Did you know" (http://forums.xenobot.net/showthread.php?11126-The-Draconian-Mystery-amp-More&p=132807&viewfull=1#post132807) section for more info) they also battled against the Elves AND all of the uprising “younger races” (Humans included), surviving through civil wars and a clear and irreconciliable difference in religion/entity worship and profession choise within its people; it is their unbreakable sense of unity as a race AND their proud history (which pretty much revolves around Durin) what has kept the dwarfs together and be the proud people they are today.



"TEH ACTUAL" Review:

See next post:

Atheist
09-26-2015, 06:19 PM
"TEH ACTUAL" Review:

Note: This review comes from the perspective of the dwarfs, it is told from THEIR PARTICULAR POINT OF VIEW, keep in mind that like with all communities; people see things through their own eyes their own unique way; my point being that there are and will be (in other City Series) variations/parallelisms/or even contradictions in timelines or how a series of events happened in the history of Tibia; depending on who’s telling the story, this is a perfectly normal event in history overall and you should take what you want from what I say, regardless of whomever you decide to believe.

Dwarven history is a complicated one, there are still many blank spaces on some key points that I haven’t been able to crack; I don’t know if it’s lack of perception on my part or simply that CIP wants certain things to remain a mystery, nevertheless, let’s start from the beginning.

RELIGION:

All oldschool dwarfs (included in the NPCSD) have the keyword “God” linked to some kind of resentment, many mention how it was the gods who forsaken the dwarven race as a whole but they never truly mention what series of events developed into this rupture.

Although subjectively, most dwarfs agree on WHAT IT WAS in their history that made them as tough and kind of “paranoid” as to being forced to live in a fortress. “They’re dwarfs, of course they live in an underground fortress” you may say, but you have to remember there has to be a reason for this stereotype to be valid in the first place; and CIP has a decent one.

From a Dwarven perspective of things (which is pretty respectable since they don’t rely much on books, but on memory, since they live for so long) the gods are the one who create races, as a kind of “pastime” but like any pastime, when it gets boring you move on to something else, apparently that’s how dwarfs see their relationship with the gods; they were forsaken for another “new” creation which could be one of the “younger races” like the humans.

Dwarfs see gods as kids who treat races as toys to entertain themselves with, and after getting bored they just create a new toy to play with and forget past ones as they forgot Them.

It seems that because the gods forsaken them, they were forced into believing on something else, so they stuck with logical, physical, palpable beliefs; the elements.

For the dwarfs the elements are the only entities worth of worship, specifically fire and earth, they gave themselves to the elements and the elements rewarded them with the possibility of manipulating them at will, they see the elements as reciprocal entities which give as much as they receive (worship wise) instead of the selfish gods they turned their backs to.

It seems that it was after the god rupture and the appearance of new races that the dwarven race was forced into a life of anonymity in the depths of the earth, the “old” and “new” races fighting for supremacy; deteriorated the dwarven strength over the “old tibia” and were slowly forced into a full out retreat.

When I say “dwarven strength” I mean the kind of power Humans have in present Tibia which is pretty much absolute, Dwarfs literally say dwarven dominance back then resembled the human’s today (refer to Emperor Kruzak).

Later topics to discuss:

1.-Durin.
2.-Firstborns.
3.-Pyromancers.
4.-Geomancers.
5.-Temple of Fire and Earth.


The Birth of Kazordoon:

The “Big Old One” was the mightiest mountain in the whole of tibia, it used to be surrounded by a huge river and it was the Dwarven Pyro and Geomancers who (with the blessing of the elements) were able to turn the very path of this river into another direction, drying the mountain and making it livable; that was when Kazordoon was born.

The creation of Kazordoon’s tunnels was in charge of “Rotworm tamers”, yes, Rotworms, apparently dwarfs saw the potential of Rotworms and used them as drilling machines to create tunnels and move underground, they even have an association (obviously not in the game but its only mentioned for the sake of justification) that delivers “Drilling Licenses” to those capable of taming Rotworms.

But there was also another group that helped with the drilling and construction of the city; the Technomancers.

Technomancers:

Technomancy in Tibia is considered the use of the elements (still as a magic force) for practical uses, Technomancers claim to respect the elements in the form of practicality, unleashing their full potential in the form of machines, seeing them as means to an end. Technomancy is ironically the dwarf’s proudest AND most shameful “profession”. From a technical (pun intended) point of view Technomancers are ahead of their time, creating machinery for the sake of convenience and efficiency for all dwarvekind, they’re the engineers of Tibia. But from a religious point of view they’re considered heretics who misuse the power of the elements for personal gain.

Technomancers also have a shaky reputation for the chaos failed experiments have caused in the past; even though they see these disasters as just a result of trial and error, many dwarfs hold grudges against them for it and that’s part of where the resentment from the dwarven community comes from.

The Technomancer guild seems to have only 4 members, be very shut to outsiders and kind of antisocial, which is understandable if you take into account the rejection they get from their own people.

http://i1337.photobucket.com/albums/o666/MrAtheist4/1Burning._zpsmwhfaror.png
Their greatest creation seems to be the Steamboat (that takes you to Cormaya/Farmine) leaving aside this monster of a machine which reason to be/practical use isn’t mentioned by anybody.



Kazordoon’s greatest legends; The Basilisk.

Aside from the famous Dragon Scaled Room that we all know and wish it was accessible (which even though it breaks my heart to say; it’s mentioned as the Emperor’s Treasure Room, which is indirectly a way of saying it’s not accessible, IMO) it is the Basilisk tale that takes all the attention because of its consistency; from a textual point of view, this is no legend or myth, this is a solid part of Dwarven History that happened relatively (dwarven lifespan-wise) recently.

We all think we know what a Basilisk is but truth is that its real meaning or significance depends highly on the source that mentions it, but I'll mention the version that best suits CIP's version of the beast:

The Basilisk is more than just a monster, it’s more of a magical creature who doesn’t just turn its victims into stone, but makes them disappear from existence, what do I mean by that? I mean that all memories, actions, or resemblance that that person ever existed are erased from everyone who ever knew him, their friends forget his name, their families erase his very birth and his name is lost from the history books, quite literally (kind of what happened with the people of Dressrosa after they were turned into toys in the Doflamingo Saga, for any One Piece fans out there).

Why do I mention this specific approach in such detail? Because I think that is the version of the Basilisk CIP went for; in the Kazordoon Library there is a book from a historian that mentions the tail rather lightly (as do everyone) saying that even though he did a lot of research, nobody seems to remember the name of the Hero who trapped the Basilisk in its current lair.

People say “we lost a lot of miners” and “lives were lost” but a name is never mentioned, there is a couple books in the library which seem to be miner’s diaries before they were attacked by the Basilisk and only 1 has a signed name, which no NPC reacts too.

Aside from that, it is hard to believe that nobody remembers the name of this “Hero” that saved the dwarfs from one of most horrific “internal” catastrophes of Dwarvenkind.

Now a little digression:

There’s this part of the Kazordoon mines which wasn’t in the game when I first started playing, my point is it was added after the very tale of the Basilisk, I think of it as a form of justification for it, even though it makes little sense I think we can make something of it.


http://i1337.photobucket.com/albums/o666/MrAtheist4/1Basilisk%20trap._zpsrlcrwfq1.png
What does this look like to you?

To me it looks like a former “battlefield”; broken swords, burned capes and scrolls, worn boots, and they ARE supposed to be there, since they respawn with every server save.

http://i1337.photobucket.com/albums/o666/MrAtheist4/1Basilisk%20trap2_zpslpstic2v.png
Here it looks like the stone is placed very specifically to “block” the path. Because of IDs we can see that the hole isn’t legit, but of course it should be blocked; you’re trying to trap something inside after all; it just makes sense. But the most intriguing part of this scene is of course; the statues, their positioning doesn’t make much sense (since behind the southern one there’s the rock blocking the path anyway), they don’t have any writing and seem to be out of place, what I mean is that they don’t seem to have been “placed” there.

http://i1337.photobucket.com/albums/o666/MrAtheist4/1Basilisk%20all%20statues._zps8z9o9ckn.png
Now look at the statues in the basilisk room; I think it is pretty clear what CIP wants to tell us: people turned to stone by the Basilisk look like “Statues” no shit right? Well, this could mean that the statues on the last image were actually victims of the Basilisk that fought it when they wanted to trap it. Now, there’s a pretty big disparity in the ground levels and holes, since the little room the Basilisk is in is clearly a bit to the south of where the supposed “battlefield” is, and another curious detail is that the statues in this room are actually destructible, unlike the ones in the other picture, needless to say; all those holes aren’t legit and take you nowhere.

I think even before CIP included the differentiation of NPCs we all knew the Basilisk was actually an NPC, now let’s take a look to what he had to say back then (taken from the NPCSD):

Note: "Effects" are short lines of code with their own specific use; mimic a physical “reaction” from an NPC anything from “blessings” (colored sparkles) when you help them, to burning or electrifying when you piss them off.

Behaviour = {
ADDRESS,"a",! -> EffectMe(9), Idle <- This is a unique “effect” not seen from any other NPC.
ADDRESS,"b",! -> *
ADDRESS,"c",! -> *
ADDRESS,"d",! -> *
ADDRESS,"e",! -> *

ADDRESS,"f",! -> EffectMe(13), Idle <- This one seems to be char-related sparkles, like when you get married or cast a heal; not sure if blue or green.
ADDRESS,"g",! -> *
ADDRESS,"h",! -> *

ADDRESS,"i",! -> EffectMe(14), Idle <- This effect is related with “burning”
ADDRESS,"j",! -> *
ADDRESS,"k",! -> *
ADDRESS,"l",! -> *
ADDRESS,"m",! -> *

ADDRESS,"n",! -> EffectMe(15), Idle <- This one is related with “poisoning”
ADDRESS,"o",! -> *
ADDRESS,"p",! -> *
ADDRESS,"r",! -> *
ADDRESS,"s",! -> *

ADDRESS,"t",! -> EffectMe(17), Idle <- This effect is also unique, only the Basilisk casts it.
ADDRESS,"u",! -> *
ADDRESS,"v",! -> *
ADDRESS,"w",! -> *
ADDRESS,"y",! -> *1

What can we make out of this?

Nothing really; apparently the Basilisk reacts to the letters A, F, I, N, T, (FAINT? any other ideas? English is not my first language) he doesn’t seem to like the letters I and N since he burns you and poisons you respectively when said, letters A and T seem to have a unique effect no other NPC in the NPCSD has AND he seems to like the letter F since he “blesses” you for it (although sparkles not always mean something good for CIP, since when a character gets banned you get green sparkles right before getting kicked out of the game; just a funny thing to mention).

What does all this means? Nothing really; they can be clues, they can also mean nothing, the unknown effects could be anything (although I have ruled out teleportation because in that case it would look something like this):

Topic=12,! -> "WRONG!", Idle, EffectOpp(11),SetQuestValue(212,0), Teleport(32725,31589,12), EffectOpp(11)

Note: Taken from “the Riddler” of the “Paradox Quest".

Is the Basilisk trying to tell us something with those letters? Are the statues destructible for a reason? What are those mysterious effects? Maybe someday, when someone finds the way to its lair, we’ll know.

Later topics to discuss:

1.-The Dark-Haired Beauty.

thorekz
11-12-2015, 07:58 PM
what server are you playing? we could chat sometime =)

oualid
11-12-2015, 09:13 PM
Holy shit awesome thread! Is anyone still working on this?

Biske
12-09-2015, 10:45 PM
Thumbs up for this thread!Just find out and finished the whole thread. As soon as 2016 begins i will star RP more often with my main, keep the good work!

iMike
02-26-2016, 01:28 AM
Wassup? Atheist